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Game engines and machine learning /

"Games are wonderful contained problem spaces, making them great places to explore AI--even if you're not a game developer. Paris Buttfield-Addison (Secret Lab Pty. Ltd.), Mars Geldard (University of Tasmania), and Tim Nugent (lonely.coffee) teach you how to use Unity to train, explore, an...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor Corporativo: O'Reilly Artificial Intelligence Conference
Formato: Electrónico Congresos, conferencias Video
Idioma:Inglés
Publicado: [Place of publication not identified] : O'Reilly, 2019.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)
Descripción
Sumario:"Games are wonderful contained problem spaces, making them great places to explore AI--even if you're not a game developer. Paris Buttfield-Addison (Secret Lab Pty. Ltd.), Mars Geldard (University of Tasmania), and Tim Nugent (lonely.coffee) teach you how to use Unity to train, explore, and manipulate intelligent agents that learn. You'll train a quadruped to walk, then train it to explore, fetch, and manipulate the world. It's a little bit technical, a little bit creative. Join Paris, Mars, and Tim to learn how to use game technologies such as Unity to further your understanding of machine learning fundamentals and solve problems."--Resource description page
Notas:Title from title screen (viewed November 14, 2019).
Descripción Física:1 online resource (1 streaming video file (41 min., 37 sec.))