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Perl 6 quick syntax reference : a pocket guide to the language, the core modules, and the community /

This condensed code and syntax reference book presents the Perl scripting language in a well-organized format designed to be used time and again. It contains an easy-to-read and use guide to Perl 6 for web and software application development. Using this book will give you a feel for the language, a...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Merelo, J. J. (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Berkeley, CA : Apress : Imprint : Apress, 2019.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)
Tabla de Contenidos:
  • 1. Running Perl 6 1. In your computer 2. Online 3. Command-line options 2. Getting help 1. IRC channel and other online communities 2. Local community, conferences, workshops, company formation. 3. Literal expressions 4. Expressions and operators 1. Arithmetic. 2. Logic. 5. Building up data: types of data 1. Code 2. Lists and arrays. 3. Hashes and Maps. 4. Sets, bags, mixes. 5. Other data structures. 6. Processing complex data structures 1. Functional programming with Perl 6 2. Loops and when to use them. 3. Decisions 7. Storing data: containers 1. Where a container resides. 2. Contexts. 3. Mutability and immutability. 4. Constants. 5. Itemization and vivification. 6. Assignment and binding. 8. Defining functions 1. Callables and Blocks 2. Signatures and Captures: calling function and return types. 3. Multiple schedule in functions. 4. Terms and operators. 9. Roles and classes 1. Giving roles, using roles, mixing in roles. 2. Creating your own roles; methods and attributes 3. How classes and objects are created in Perl 6. 4. Inheritance in Perl 6 and how it differs from roles. 10. Modules 1. Using them: standard modules 2. Downloading them: the Perl 6 Ecosystem. 11. Errors and how to work with them. 1. Failures and exceptions. 2. Capturing them, dealing with them. 12. Testing your programs. 1. Standard testing modules. 2. Testing best practices. 13. Interacting with the system 1. Running external programs. 2. Input and output 14. Building up a project. 1. Classic project layout and project conventions. 2. Parts of a project, and how to build, test and release it. 15. Grammars and regular expressions. 1. Processing text using regular expressions. 2. Building up text processors using grammars.