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Flutter for Beginners : an Introductory Guide to Building Cross-Platform Mobile Applications with Flutter and Dart 2 /

Google Flutter is a revolutionary mobile platform that makes it easier to write secure and high-performance native apps for iOS and Android. This book will start with the essentials of Dart programming and then go into learning the core elements of a mobile app to make your apps functional and entic...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Biessek, Alessandro (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Birmingham, UK : Packt Publishing, Limited, 2019.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

MARC

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245 1 0 |a Flutter for Beginners :  |b an Introductory Guide to Building Cross-Platform Mobile Applications with Flutter and Dart 2 /  |c Alessandro Biessek. 
260 |a Birmingham, UK :  |b Packt Publishing, Limited,  |c 2019. 
300 |a 1 online resource (498 pages) 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
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505 0 |a Cover; Title Page; Copyright and Credits; Dedication; About Packt; Contributors; Table of Contents; Preface; Section 1: Introduction to Dart; Chapter 1: An Introduction to Dart; Getting started with Dart; The evolution of Dart; How Dart works; Dart VM and JavaScript compilation; Hands-on Dart; DartPad; Dart development tools; Hello world; Understanding why Flutter uses Dart; Adding productivity; Compiling Flutter apps and hot reload; Easy learning; Maturity; Introducing the structure of the Dart language; Dart operators; Arithmetic operators; Increment and decrement operators 
505 8 |a Equality and relational operatorsType checking and casting; Logical operators; Bits manipulation; Null-safe and null-aware operators; Dart types and variables; final and const; Built-in types; Numbers; BigInt; Booleans; Collections; Strings; String interpolation; Literals; Type inference -- bringing dynamism to the show; Control flows and looping; Functions; Function parameters; Data structures, collections, and generics; Generics; When and why to use generics; Generics and Dart literals; Introduction to OOP in Dart; Dart OOP features; Objects and classes; Encapsulation 
505 8 |a Inheritance and compositionAbstraction; Polymorphism; Summary; Further reading; Chapter 2: Intermediate Dart Programming; Dart classes and constructors; The enum type; The cascade notation; Constructors; Named constructors; Factory constructors; Field accessors -- getters and setters; Static fields and methods; Class inheritance; The toString() method; Interfaces, abstract classes, and mixins; Abstract classes; Interfaces; Mixins -- adding behavior to a class; Callable classes, top-level functions, and variables; Callable classes; Top-level functions and variables 
505 8 |a Understanding Dart libraries and packagesImporting and using a library; Importing show and hide; Importing prefixes to libraries; Importing path variants; Creating Dart libraries; Library member privacy; The library definition; A single-file library; Splitting libraries into multiple files; A multiple-file library -- the export statement; Dart packages; Application packages versus library packages; Package structures; Stagehand -- the Dart project generator; The pubspec file; Package dependencies -- pub; Specifying dependencies; The version constraint; The source constraint 
505 8 |a Introducing async programming with Futures and IsolatesDart Futures; Dart Isolates; Introducing unit testing with Dart; The Dart test package; Writing unit tests; Summary; Chapter 3: An Introduction to Flutter; Comparisons with other mobile app development frameworks; The problems Flutter wants to solve; Differences between existing frameworks; High performance; Full control of the UI; Dart; Being backed by Google; Fuchsia OS and Flutter; Open source framework; Developer resources and tooling; Flutter compilation (Dart); Development compilation; Release compilation; Supported platforms 
500 |a Flutter rendering 
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650 6 |a Applications mobiles. 
650 7 |a Computer programming / software development.  |2 bicssc 
650 7 |a Programming & scripting languages: general.  |2 bicssc 
650 7 |a Mobile & handheld device programming / Apps programming.  |2 bicssc 
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650 7 |a Mobile apps  |2 fast 
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