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|a UAMI
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|a Kaczmarek, Stefan,
|e author.
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|a Swift 5 for absolute beginners :
|b learn to develop apps for iOS /
|c Stefan Kaczmarek, Brad Lees, Gary Bennett.
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|a Swift five for absolute beginners
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|a Fifth edition.
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|a [Berkeley, CA] :
|b Apress,
|c [2019]
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|a New York, NY :
|b Distributed to the Book trade worldwide by Springer Science + Business Media New York
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|a 1 online resource
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|a text
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|a computer
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|a Ch. 1: Becoming a Great iOS Developer -- Ch. 2: Programming Basics -- Ch. 3: Its All About the Data -- Ch. 4: Making Decisions, Program Flow, and App Design -- Ch. 5: Object-Oriented Programming with Swift -- Ch. 6: Learning Swift and Xcode -- Ch. 7: Swift Classes, Objects, and Methods -- Ch. 8: Programming Basics in Swift -- Ch. 9: Comparing Data -- Ch. 10: Creating User Interfaces -- Ch. 11: Storing Information -- Ch. 12: Protocols and Delegates -- Ch. 13: Introducing the Xcode Debugger -- Ch. 14: A Swift iPhone App -- Ch. 15: Apple Watch and WatchKit.
|
520 |
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|a Stay motivated and overcome obstacles while learning to use Swift Playgrounds and Xcode 10.2 to become a great iOS developer. This book, fully updated for Swift 5, is perfect for those with no programming background, those with some programming experience but no object-oriented experience, or those that have a great idea for an app but havent programmed since school. Many people have a difficult time believing they can learn to write iOS apps. Swift 5 for Absolute Beginners will show you how to do so. You'll learn Object-Oriented Programming (OOP) and be introduced to User Interface (UI) design following Apples Human Interface Guidelines (HIG) using storyboards and the Model-View-Controller (MVC) pattern before moving on to write your own iPhone and Apple Watch apps from scratch.
|
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|a Online resource; title from digital title page (viewed on July 25, 2019).
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|a Includes bibliographical references and index.
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|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
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|a Application software
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|a Swift (Langage de programmation)
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|a Programmation orientée objet (Informatique)
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650 |
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|a iPhone (Téléphone intelligent)
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|a Logiciels d'application
|x Développement.
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|a Application software
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|a Swift (Computer program language)
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|a Lees, Brad,
|e author.
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|a Bennett, Gary,
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|i Print version:
|a Kaczmarek, Stefan.
|t Swift 5 for absolute beginners.
|b Fifth edition.
|d [Berkeley, CA] : Apress, [2019]
|z 1484248678
|z 9781484248676
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