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Python, PyGame, and Raspberry Pi game development /

Expand your basic knowledge of Python and use PyGame to create fast-paced video games with great graphics and sounds. This second edition shows how you can integrate electronic components with your games using the build-in general purpose input/output (GPIO) pins and some Python code to create two n...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Kelly, Sloan (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: [California] : Apress, [2019]
Edición:Second edition.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

MARC

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049 |a UAMI 
100 1 |a Kelly, Sloan,  |e author. 
245 1 0 |a Python, PyGame, and Raspberry Pi game development /  |c Sloan Kelly. 
250 |a Second edition. 
264 1 |a [California] :  |b Apress,  |c [2019] 
264 2 |a New York :  |b Distributed to the Book trade worldwide by Springer Science+Business Media New York,  |c [2019] 
264 4 |c Ã2019 
300 |a 1 online resource (1 volume) :  |b illustrations 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
588 0 |a Online resource; title from cover (Safari, viewed June 28, 2019). 
504 |a Includes bibliographical references. 
505 0 |a Chapter 1: What Is a Programming Language? -- Chapter 2: What Is Python? -- Chapter 3: Introducing Python -- Chapter 4: Breaking Free from the Interpreter -- Chapter 5: Making Decisions -- Chapter 6: Making the Raspberry Pi Repeat Itself -- Chapter 7: Container Data Types -- Chapter 8: Introduction to IDLE running on the Pixel Desktop -- Chapter 9: Basic Introduction to PyGame -- Chapter 10: Designing Your Game -- Chapter 11: Game Project: Bricks -- Chapter 12: User-Defined Functions -- Chapter 13: File Input and Output -- Chapter 14: Introducing Object-Oriented Programming -- Chapter 15: Inheritance, Composition, and Aggregation -- Chapter 16: Game Project: Snake -- Chapter 17: Model View Controller -- Chapter 18: Sound -- Chapter 19: Finite State Machines -- Chapter 20: Invaders -- Chapter 21: Simple Electronics with the GPIOs -- Chapter 22: Copycat Game -- Chapter 23: Couch Multi-Player Quiz Game -- Chapter 24: Conclusion. 
520 |a Expand your basic knowledge of Python and use PyGame to create fast-paced video games with great graphics and sounds. This second edition shows how you can integrate electronic components with your games using the build-in general purpose input/output (GPIO) pins and some Python code to create two new games. You'll learn about object-oriented programming (OOP) as well as design patterns, such as model-view-controller (MVC) and finite-state machines (FSMs). Whether using Windows, macOS, Linux, or a Raspberry Pi, you can unleash the power of Python and PyGame to create great looking games. The book also includes complete code listings and explanations for "Bricks," "Snake," and "Invaders"--Three fully working games. These allow you to get started in making your own great games and then modify them or build your own exciting titles. The concepts are further explained using games such as "Copycat," where the player must concentrate and repeat the sequence of lights, and "Couch Quiz," in which PyGame and electronic components create a quiz game for 4 players 
590 |a O'Reilly  |b O'Reilly Online Learning: Academic/Public Library Edition 
650 0 |a Python (Computer program language) 
650 0 |a Raspberry Pi (Computer) 
650 0 |a Computer games  |x Programming. 
650 6 |a Python (Langage de programmation) 
650 6 |a Raspberry Pi (Ordinateur) 
650 6 |a Jeux d'ordinateur  |x Programmation. 
650 7 |a Video games  |x Programming.  |2 fast  |0 (OCoLC)fst00872114 
650 7 |a Python (Computer program language)  |2 fast  |0 (OCoLC)fst01084736 
650 7 |a Raspberry Pi (Computer)  |2 fast  |0 (OCoLC)fst01895174 
856 4 0 |u https://learning.oreilly.com/library/view/~/9781484245330/?ar  |z Texto completo (Requiere registro previo con correo institucional) 
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