|
|
|
|
LEADER |
00000cam a2200000 i 4500 |
001 |
OR_on1103220886 |
003 |
OCoLC |
005 |
20231017213018.0 |
006 |
m o d |
007 |
cr |n|---||||| |
008 |
190720s2019 enk o 000 0 eng d |
040 |
|
|
|a EBLCP
|b eng
|e pn
|c EBLCP
|d CHVBK
|d OCLCO
|d OCLCQ
|d YDX
|d UKAHL
|d OCLCF
|d OCLCQ
|d N$T
|d OCLCQ
|d NLW
|d OCLCO
|d OCLCQ
|d OCL
|d ORMDA
|d OCLCO
|
019 |
|
|
|a 1103217583
|
020 |
|
|
|a 1789533368
|
020 |
|
|
|a 9781789533361
|q (electronic bk.)
|
029 |
1 |
|
|a CHNEW
|b 001059039
|
029 |
1 |
|
|a CHVBK
|b 569756421
|
029 |
1 |
|
|a AU@
|b 000065540699
|
035 |
|
|
|a (OCoLC)1103220886
|z (OCoLC)1103217583
|
037 |
|
|
|a 9781789538540
|b O'Reilly Media
|
050 |
|
4 |
|a QA76.76.C672
|
082 |
0 |
4 |
|a 794.81535
|2 23
|
049 |
|
|
|a UAMI
|
100 |
1 |
|
|a Brenlla Ramos, Brais.
|
245 |
1 |
0 |
|a Unreal Engine 4 Shaders and Effects Cookbook :
|b Over 70 Recipes for Mastering Post-Processing Effects and Advanced Shading Techniques /
|c Brais Brenlla Ramos, John P. Doran.
|
246 |
3 |
|
|a Unreal engine four shaders and effects cookbook
|
260 |
|
|
|a Birmingham, UK :
|b Packt Publishing, Limited,
|c 2019.
|
300 |
|
|
|a 1 online resource (518 pages)
|
336 |
|
|
|a text
|b txt
|2 rdacontent
|
337 |
|
|
|a computer
|b c
|2 rdamedia
|
338 |
|
|
|a online resource
|b cr
|2 rdacarrier
|
588 |
0 |
|
|a Print version record.
|
505 |
0 |
|
|a Cover; Title Page; Copyright and Credits; About Packt; Contributors; Table of Contents; Preface; Chapter 1: Physically Based Rendering; Introduction; Setting up a studio scene; Getting ready; How to do it ... ; How it works ... ; Working inside the material editor; Getting ready; How to do it ... ; How it works ... ; Our first physically based material; Getting ready; How to do it ... ; How it works ... ; Creating some simple glass with the translucent blend mode; Getting ready; How to do it ... ; How it works ... ; Lighting our scene with image-based lighting; Getting ready; How to do it ... ; How it works ...
|
505 |
8 |
|
|a Checking the cost of our materialsGetting ready; How to do it ... ; How it works ... ; Chapter 2: Post-Processing Effects; Introduction; Using a post-process volume; Getting ready; How to do it ... ; How it works ... ; See also; Changing the mood of a scene through color grading; Getting ready; How to do it ... ; How it works ... ; There's more ... ; See also; Setting up a cinematic shot using depth of field; Getting ready; How to do it ... ; How it works ... ; There's more ... ; See also; Applying cinematic effects to our games; Getting ready; How to do it ... ; How it works ... ; There's more ... ; See also
|
505 |
8 |
|
|a Mimicking a real-life camera using Bloom and Lens FlaresGetting ready; How to do it ... ; How it works ... ; There's more ... ; See also; A horror movie pulsating effect with post process materials; Getting ready; How to do it ... ; How it works ... ; There's more ... ; See also; Adjusting anti aliasing and other rendering features; Getting ready; How to do it ... ; How it works ... ; There's more ... ; See also; Chapter 3: Opaque Materials and Texture Mapping; Introduction; Using masks within a material; Getting ready; How to do it ... ; How it works ... ; There's more ... ; See also; Instancing a material
|
505 |
8 |
|
|a Getting readyHow to do it ... ; How it works ... ; There's more ... ; See also; Texturing a small prop; Getting ready; How to do it ... ; How it works ... ; There's more ... ; See also; A plastic cloth using Fresnel and detail texturing; Getting ready; How to do it ... ; How it works ... ; There's more ... ; See also; Creating a semi procedural material; Getting ready; How to do it ... ; How it works ... ; There's more ... ; See also; Baking out a material; Getting ready; How to do it ... ; How it works ... ; There's more ... ; See also; Distance-based texture blending; Getting ready; How to do it ... ; How it works ...
|
505 |
8 |
|
|a There's more ... See also; Chapter 4: Translucent Materials and More; Introduction; Creating a candle material with SSS; Getting ready; How to do it ... ; How it works ... ; There's more ... ; See also; Setting up a truly transparent glass; Getting ready; How to do it ... ; How it works ... ; There's more ... ; See also; A different type of translucency -- holograms; Getting ready; How to do it ... ; How it works ... ; There's more ... ; See also; Achieving realistic reflections; Getting ready; How to do it ... ; How it works ... ; There's more ... ; See also; Mastering refraction by creating a pool water material
|
500 |
|
|
|a Getting ready
|
520 |
|
|
|a Unreal Shaders and Effects Cookbook is the first of its kind to bring you the secrets of creating Shaders for Unreal. This book guides you through the process of creating almost any conceivable material while understanding at the same time what happens under the hood - from the PBR workflow to using many of the very useful nodes Unreal includes.
|
590 |
|
|
|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
|
650 |
|
0 |
|a Video games
|x Programming.
|
650 |
|
0 |
|a Computer games
|x Development.
|
650 |
|
6 |
|a Jeux vidéo
|x Programmation.
|
650 |
|
7 |
|a Programming & scripting languages: general.
|2 bicssc
|
650 |
|
7 |
|a Computer modelling & simulation.
|2 bicssc
|
650 |
|
7 |
|a Graphical & digital media applications.
|2 bicssc
|
650 |
|
7 |
|a Computers
|x Programming Languages
|x C.
|2 bisacsh
|
650 |
|
7 |
|a Computers
|x Computer Simulation.
|2 bisacsh
|
650 |
|
7 |
|a Computers
|x Computer Graphics.
|2 bisacsh
|
650 |
|
7 |
|a Video games
|x Programming
|2 fast
|
700 |
1 |
|
|a Doran, John P.
|
776 |
0 |
8 |
|i Print version:
|a Brenlla Ramos, Brais.
|t Unreal Engine 4 Shaders and Effects Cookbook : Over 70 Recipes for Mastering Post-Processing Effects and Advanced Shading Techniques.
|d Birmingham : Packt Publishing, Limited, ©2019
|z 9781789538540
|
856 |
4 |
0 |
|u https://learning.oreilly.com/library/view/~/9781789538540/?ar
|z Texto completo (Requiere registro previo con correo institucional)
|
938 |
|
|
|a Askews and Holts Library Services
|b ASKH
|n AH36354061
|
938 |
|
|
|a ProQuest Ebook Central
|b EBLB
|n EBL5781048
|
938 |
|
|
|a EBSCOhost
|b EBSC
|n 2145642
|
938 |
|
|
|a YBP Library Services
|b YANK
|n 300569077
|
994 |
|
|
|a 92
|b IZTAP
|