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190518s2019 xx o 000 0 eng d |
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|a 1103606027
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|a 9781491975008
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|a 658.5752
|2 23
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|a UAMI
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|a Govella, Austin.
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|a Collaborative Product Design :
|b Help Any Team Build a Better Experience.
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|a Sebastopol :
|b O'Reilly Media, Incorporated,
|c 2019.
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300 |
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|a 1 online resource (406 pages)
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|a text
|b txt
|2 rdacontent
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|a online resource
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|a Print version record.
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|a Intro; [Preface]; Part I: Design and Collaboration; Chapter 1: The Elements of Design: Think-Make-Check and the Four Models; Think, Make, Check: What Designers Do; Design's Four Concerns: Users, Interfaces, Interactions, and Systems; Chapter 2: Fidelity: Check the Right Things with the Right People; Fidelity Changes What's Included in the Model; The Model's Fidelity Affects Iteration; Think-Make-Check Means Design Requires Collaboration; Chapter 3: The Elements of Collaboration: Shared Understanding, Inclusion, and Trust; Share Understanding, the First Principle of Collaboration
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|a Includes Everyone, the Second Principle of CollaborationTrust Everyone, the Most Important Principle of Collaboration; Collaboration Is the Key to Better Products; Chapter 4: Collaboration in Practice: Frame, Facilitate, and Finish; Collaboration Is Its Own Problem; Collaboration Has a Repeatable Structure; Collaboration Starts with a Frame; Finish Collaboration with a Captured Outcome; Facilitate Collaboration Through Four Steps; Formal and Informal Collaboration; Design and Collaboration, All Together Now; Part II: Project Strategy; Chapter 5: The Strategic Landscape
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|a Strategy Is About ChangeDrivers Explain Why to Change; Barriers Explain What Blocks Change; Goals and Getting to the Future State; Innovating at the Right Altitude; Focus Teams on the Right Goals; Chapter 6: Identify Project Goals with Goal Mapping; How Goal Mapping Works; Activity 1: Generate and Share Everyone's Project Goals; Activity 2: Group Goals to Find Common Themes; Activity 3: Prioritize Project Goals; Identify Goals in Casual Conversations; Shared, Prioritized Goals Fuel Better Teams; Chapter 7: Identify a Concrete Vision for Success; How Future-State Envisioning Works
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|a Activity 1: Generate Issues That Exist in the Current StateActivity 2: Generate Successes That Exist in the Current State; Activity 3: Generate Concrete Visions of What People Do in the Ideal Future; Activity 4: Map Metrics to Future Behaviors; Vision Focuses the Team on Success, not Features; Chapter 8: Document and Share Project Goals and Vision; Document Goals to Provide Important Context; Document Vision to Show the Big Picture; Check the Goals and Vision with the Team; Teams Need to Constantly Reference Goals and Vision; Part III: Users; Chapter 9: Users and User Research
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|a Personas vs. Profiles vs. Roles vs. ArchetypesTasks, Contexts, and Influencers; Motivations, Goals, and Jobs-to-Be-Done; Project Goals Reveal the Attributes Your User Model Needs; Good User Models Evolve With the Product; Chapter 10: Identify Users with the Bull's-Eye Canvas; How User Identification Works; Activity 1: Generate Direct Users; Activity 2: Generate Indirect Users; Activity 3: Generate Extended Users; Build the Right Product for the Right User; Chapter 11: Explore User Attributes with the Profile Canvas; How the User Profile Canvas Works; Activity 1: Generate Tasks and Contexts
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|a Activity 2: Analyze Tasks to Identify the User's Goal
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|a Includes bibliographical references and index.
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590 |
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|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
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650 |
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|a New products.
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|a Product design.
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|a Teams in the workplace.
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|a Conception de produit.
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|a Équipes de travail.
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|a New products
|2 fast
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|a Product design
|2 fast
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|a Teams in the workplace
|2 fast
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|i Print version:
|a Govella, Austin.
|t Collaborative Product Design : Help Any Team Build a Better Experience.
|d Sebastopol : O'Reilly Media, Incorporated, ©2019
|z 9781491975039
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856 |
4 |
0 |
|u https://learning.oreilly.com/library/view/~/9781491975022/?ar
|z Texto completo (Requiere registro previo con correo institucional)
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938 |
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