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Collaborative Product Design : Help Any Team Build a Better Experience.

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Govella, Austin
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Sebastopol : O'Reilly Media, Incorporated, 2019.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

MARC

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050 1 4 |a TS171.4  |b .G68 2019 
082 0 4 |a 658.5752  |2 23 
049 |a UAMI 
100 1 |a Govella, Austin. 
245 1 0 |a Collaborative Product Design :  |b Help Any Team Build a Better Experience. 
260 |a Sebastopol :  |b O'Reilly Media, Incorporated,  |c 2019. 
300 |a 1 online resource (406 pages) 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
588 0 |a Print version record. 
505 0 |a Intro; [Preface]; Part I: Design and Collaboration; Chapter 1: The Elements of Design: Think-Make-Check and the Four Models; Think, Make, Check: What Designers Do; Design's Four Concerns: Users, Interfaces, Interactions, and Systems; Chapter 2: Fidelity: Check the Right Things with the Right People; Fidelity Changes What's Included in the Model; The Model's Fidelity Affects Iteration; Think-Make-Check Means Design Requires Collaboration; Chapter 3: The Elements of Collaboration: Shared Understanding, Inclusion, and Trust; Share Understanding, the First Principle of Collaboration 
505 8 |a Includes Everyone, the Second Principle of CollaborationTrust Everyone, the Most Important Principle of Collaboration; Collaboration Is the Key to Better Products; Chapter 4: Collaboration in Practice: Frame, Facilitate, and Finish; Collaboration Is Its Own Problem; Collaboration Has a Repeatable Structure; Collaboration Starts with a Frame; Finish Collaboration with a Captured Outcome; Facilitate Collaboration Through Four Steps; Formal and Informal Collaboration; Design and Collaboration, All Together Now; Part II: Project Strategy; Chapter 5: The Strategic Landscape 
505 8 |a Strategy Is About ChangeDrivers Explain Why to Change; Barriers Explain What Blocks Change; Goals and Getting to the Future State; Innovating at the Right Altitude; Focus Teams on the Right Goals; Chapter 6: Identify Project Goals with Goal Mapping; How Goal Mapping Works; Activity 1: Generate and Share Everyone's Project Goals; Activity 2: Group Goals to Find Common Themes; Activity 3: Prioritize Project Goals; Identify Goals in Casual Conversations; Shared, Prioritized Goals Fuel Better Teams; Chapter 7: Identify a Concrete Vision for Success; How Future-State Envisioning Works 
505 8 |a Activity 1: Generate Issues That Exist in the Current StateActivity 2: Generate Successes That Exist in the Current State; Activity 3: Generate Concrete Visions of What People Do in the Ideal Future; Activity 4: Map Metrics to Future Behaviors; Vision Focuses the Team on Success, not Features; Chapter 8: Document and Share Project Goals and Vision; Document Goals to Provide Important Context; Document Vision to Show the Big Picture; Check the Goals and Vision with the Team; Teams Need to Constantly Reference Goals and Vision; Part III: Users; Chapter 9: Users and User Research 
505 8 |a Personas vs. Profiles vs. Roles vs. ArchetypesTasks, Contexts, and Influencers; Motivations, Goals, and Jobs-to-Be-Done; Project Goals Reveal the Attributes Your User Model Needs; Good User Models Evolve With the Product; Chapter 10: Identify Users with the Bull's-Eye Canvas; How User Identification Works; Activity 1: Generate Direct Users; Activity 2: Generate Indirect Users; Activity 3: Generate Extended Users; Build the Right Product for the Right User; Chapter 11: Explore User Attributes with the Profile Canvas; How the User Profile Canvas Works; Activity 1: Generate Tasks and Contexts 
500 |a Activity 2: Analyze Tasks to Identify the User's Goal 
504 |a Includes bibliographical references and index. 
590 |a O'Reilly  |b O'Reilly Online Learning: Academic/Public Library Edition 
650 0 |a New products. 
650 0 |a Product design. 
650 0 |a Teams in the workplace. 
650 6 |a Conception de produit. 
650 6 |a Équipes de travail. 
650 7 |a New products  |2 fast 
650 7 |a Product design  |2 fast 
650 7 |a Teams in the workplace  |2 fast 
776 0 8 |i Print version:  |a Govella, Austin.  |t Collaborative Product Design : Help Any Team Build a Better Experience.  |d Sebastopol : O'Reilly Media, Incorporated, ©2019  |z 9781491975039 
856 4 0 |u https://learning.oreilly.com/library/view/~/9781491975022/?ar  |z Texto completo (Requiere registro previo con correo institucional) 
938 |a ProQuest Ebook Central  |b EBLB  |n EBL5774185 
938 |a YBP Library Services  |b YANK  |n 300547417 
994 |a 92  |b IZTAP