Unreal Engine 4.x scripting with C++ cookbook : develop quality game components and solve scripting problems with the power of C++ and UE4 /
Clasificación: | Libro Electrónico |
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Autores principales: | , , |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Birmingham, UK :
Packt Publishing,
2019.
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Edición: | Second edition. |
Temas: | |
Acceso en línea: | Texto completo (Requiere registro previo con correo institucional) |
Tabla de Contenidos:
- Table of ContentsUE4 Development ToolsCreating ClassesMemory Management, Smart Pointers, and DebuggingActors and ComponentsHandling Events and DelegatesInput and CollisionCommunication Between Classes and Interfaces
- Part ICommunication Between Classes and Interfaces
- Part IIIntegrating C++ and the Unreal Editor
- Part IIntegrating C++ and the Unreal Editor
- Part IIWorking with UE4 APIsMultiplayer Networking in UE4 AI for Controlling NPCsUser Interfaces
- UI and UMG.