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Unreal Engine 4.x scripting with C++ cookbook : develop quality game components and solve scripting problems with the power of C++ and UE4 /

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autores principales: Doran, John P., 1988 or 1989- (Autor), Sherif, William (Autor), Whittle, Stephen (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Birmingham, UK : Packt Publishing, 2019.
Edición:Second edition.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)
Tabla de Contenidos:
  • Table of ContentsUE4 Development ToolsCreating ClassesMemory Management, Smart Pointers, and DebuggingActors and ComponentsHandling Events and DelegatesInput and CollisionCommunication Between Classes and Interfaces
  • Part ICommunication Between Classes and Interfaces
  • Part IIIntegrating C++ and the Unreal Editor
  • Part IIntegrating C++ and the Unreal Editor
  • Part IIWorking with UE4 APIsMultiplayer Networking in UE4 AI for Controlling NPCsUser Interfaces
  • UI and UMG.