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Unreal Engine 4.x scripting with C++ cookbook : develop quality game components and solve scripting problems with the power of C++ and UE4 /

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autores principales: Doran, John P., 1988 or 1989- (Autor), Sherif, William (Autor), Whittle, Stephen (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Birmingham, UK : Packt Publishing, 2019.
Edición:Second edition.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

MARC

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049 |a UAMI 
100 1 |a Doran, John P.,  |d 1988 or 1989-  |e author. 
245 1 0 |a Unreal Engine 4.x scripting with C++ cookbook :  |b develop quality game components and solve scripting problems with the power of C++ and UE4 /  |c John P. Doran, William Sherif, Stephen Whittle. 
246 3 |a Unreal Engine four point x scripting with C plus plus cookbook 
250 |a Second edition. 
264 1 |a Birmingham, UK :  |b Packt Publishing,  |c 2019. 
300 |a 1 online resource (1 volume) :  |b illustrations 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
588 0 |a Online resource; title from title page (Safari, viewed May 15, 2019). 
500 |a Previous edition published: 2016. 
504 |a Includes bibliographical references. 
505 0 |a Table of ContentsUE4 Development ToolsCreating ClassesMemory Management, Smart Pointers, and DebuggingActors and ComponentsHandling Events and DelegatesInput and CollisionCommunication Between Classes and Interfaces -- Part ICommunication Between Classes and Interfaces -- Part IIIntegrating C++ and the Unreal Editor -- Part IIntegrating C++ and the Unreal Editor -- Part IIWorking with UE4 APIsMultiplayer Networking in UE4 AI for Controlling NPCsUser Interfaces -- UI and UMG. 
590 |a O'Reilly  |b O'Reilly Online Learning: Academic/Public Library Edition 
630 0 0 |a Microsoft Visual studio. 
630 0 7 |a Microsoft Visual studio.  |2 fast  |0 (OCoLC)fst01389599 
650 0 |a Computer games  |x Programming. 
650 0 |a UnrealScript (Computer program language) 
650 0 |a C++ (Computer program language) 
650 0 |a Computer games  |x Design. 
650 6 |a Jeux d'ordinateur  |x Programmation. 
650 6 |a UnrealScript (Langage de programmation) 
650 6 |a C++ (Langage de programmation) 
650 6 |a Jeux d'ordinateur  |x Conception. 
650 7 |a Virtual worlds.  |2 bicssc 
650 7 |a Programming & scripting languages: general.  |2 bicssc 
650 7 |a Games development & programming.  |2 bicssc 
650 7 |a Computers.  |x Programming Languages  |x C.  |2 bisacsh 
650 7 |a Computers.  |x Virtual Worlds.  |2 bisacsh 
650 7 |a Computers.  |x Programming  |x Games.  |2 bisacsh 
650 7 |a C++ (Computer program language)  |2 fast  |0 (OCoLC)fst00843286 
650 7 |a Computer games  |x Design.  |2 fast  |0 (OCoLC)fst00872112 
650 7 |a Video games  |x Programming.  |2 fast  |0 (OCoLC)fst00872114 
650 7 |a UnrealScript (Computer program language)  |2 fast  |0 (OCoLC)fst01740999 
700 1 |a Sherif, William,  |e author. 
700 1 |a Whittle, Stephen,  |e author. 
856 4 0 |u https://learning.oreilly.com/library/view/~/9781789809503/?ar  |z Texto completo (Requiere registro previo con correo institucional) 
938 |a YBP Library Services  |b YANK  |n 16141423 
994 |a 92  |b IZTAP