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Learning C# by developing games with Unity 2019 : code in C# and build 3D games with Unity /

Unity, the world's leading real-time engine, is used to create half of the world's games. This book will teach programming newcomers the C# language in a fun and accessible way through game development. No prior programming or game development experience is required, only a curious mind.

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Ferrone, Harrison (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Birmingham, UK : Packt Publishing, 2019.
Edición:Fourth edition.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)
Tabla de Contenidos:
  • Cover; Title Page; Copyright and Credits; Dedication; About Packt; Contributors; Table of Contents; Preface; Section 1: Programming Foundations and C#; Chapter 1: Getting to Know your Environment; Some basic prerequisites; Starting out with Unity 2019; Creating a new project; Navigating the editor; Using C# with Unity ; Working with C# scripts; Time for action
  • creating a C# script; Introducing the Visual Studio editor; Time for action
  • opening a C# file; Beware of naming mismatches; Syncing C# files; Fixing a broken sync; Documentation; Accessing Unity's documentation
  • Time for action
  • opening the Reference ManualTime for action
  • using the Scripting Reference; Locating C# resources; Time for action
  • looking up a C# class; Pop quiz
  • dealing with scripts; Summary; Chapter 2: The Building Blocks of Programming; Defining variables; Names are important; Variables act as placeholders; Time for action
  • creating a variable; Time for action
  • changing a variable's value; A method to the madness; Methods drive actions; Methods are placeholders too; Time for action
  • a simple method; Introducing classes; A class all along; Everyday blueprints; Commenting is key
  • Practical backslashesTime for action
  • adding comments; Putting it together in Unity; Scripts become components; Variables and the Inspector panel; A helping hand from MonoBehavior; Hero's trial
  • MonoBehavior in the Scripting API; Class and component communication; Enter dot notation; Pop quiz
  • C# building blocks; Summary; Chapter 3: Diving into Variables, Types, and Methods; Writing proper C#; Simple debugging; Variable syntax ; Type and value declarations; Type-only declarations; Access modifiers; Choosing a security level; Time for action
  • making a variable private; Working with types
  • Common built-in typesTime for action
  • playing with different types; Time for action
  • creating interpolated strings; Type conversions; Inferred declarations; Custom types; Types roundup; Naming variables; Best practices; Variable scope; Introducing operators; Arithmetic and assignments; Time for action
  • executing incorrect type operations; Pop quiz #1
  • variables and types; Defining methods; Basic syntax; Modifiers and parameters; Time for action
  • defining a simple method; Naming conventions; Methods are logic detours; Specifying parameters; Assigning arguments
  • Time for action
  • adding method parametersSpecifying return values; Time for action
  • adding a return type; Using return values; Time for action
  • capturing return values ; Hero's trial
  • methods as arguments; Common Unity methods; The Start method; The Update method; Pop quiz #2
  • Understanding methods; Summary; Chapter 4: Control Flow and Collection Types; Selection statements; The if-else statement; Basic Syntax; Time for action
  • thieving prospects; Using the NOT operator; Nesting statements; Evaluating multiple conditions; Time for action
  • reaching the treasure; The switch statement