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|a Ferrone, Harrison,
|e author.
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|a Learning C# by developing games with Unity 2019 :
|b code in C# and build 3D games with Unity /
|c Harrison Ferrone.
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|a Learning C Sharp by developing games with Unity 2019
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|a Fourth edition.
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|a Birmingham, UK :
|b Packt Publishing,
|c 2019.
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300 |
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|a 1 online resource :
|b illustrations
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|a text
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|a Previous edition published: 2017.
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|a Includes bibliographical references.
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|a Online resource; title from title page (Safari, viewed May 14, 2019).
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|a Cover; Title Page; Copyright and Credits; Dedication; About Packt; Contributors; Table of Contents; Preface; Section 1: Programming Foundations and C#; Chapter 1: Getting to Know your Environment; Some basic prerequisites; Starting out with Unity 2019; Creating a new project; Navigating the editor; Using C# with Unity ; Working with C# scripts; Time for action -- creating a C# script; Introducing the Visual Studio editor; Time for action -- opening a C# file; Beware of naming mismatches; Syncing C# files; Fixing a broken sync; Documentation; Accessing Unity's documentation
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|a Time for action -- opening the Reference ManualTime for action -- using the Scripting Reference; Locating C# resources; Time for action -- looking up a C# class; Pop quiz -- dealing with scripts; Summary; Chapter 2: The Building Blocks of Programming; Defining variables; Names are important; Variables act as placeholders; Time for action -- creating a variable; Time for action -- changing a variable's value; A method to the madness; Methods drive actions; Methods are placeholders too; Time for action -- a simple method; Introducing classes; A class all along; Everyday blueprints; Commenting is key
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|a Practical backslashesTime for action -- adding comments; Putting it together in Unity; Scripts become components; Variables and the Inspector panel; A helping hand from MonoBehavior; Hero's trial -- MonoBehavior in the Scripting API; Class and component communication; Enter dot notation; Pop quiz -- C# building blocks; Summary; Chapter 3: Diving into Variables, Types, and Methods; Writing proper C#; Simple debugging; Variable syntax ; Type and value declarations; Type-only declarations; Access modifiers; Choosing a security level; Time for action -- making a variable private; Working with types
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|a Common built-in typesTime for action -- playing with different types; Time for action -- creating interpolated strings; Type conversions; Inferred declarations; Custom types; Types roundup; Naming variables; Best practices; Variable scope; Introducing operators; Arithmetic and assignments; Time for action -- executing incorrect type operations; Pop quiz #1 -- variables and types; Defining methods; Basic syntax; Modifiers and parameters; Time for action -- defining a simple method; Naming conventions; Methods are logic detours; Specifying parameters; Assigning arguments
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|a Time for action -- adding method parametersSpecifying return values; Time for action -- adding a return type; Using return values; Time for action -- capturing return values ; Hero's trial -- methods as arguments; Common Unity methods; The Start method; The Update method; Pop quiz #2 -- Understanding methods; Summary; Chapter 4: Control Flow and Collection Types; Selection statements; The if-else statement; Basic Syntax; Time for action -- thieving prospects; Using the NOT operator; Nesting statements; Evaluating multiple conditions; Time for action -- reaching the treasure; The switch statement
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520 |
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|a Unity, the world's leading real-time engine, is used to create half of the world's games. This book will teach programming newcomers the C# language in a fun and accessible way through game development. No prior programming or game development experience is required, only a curious mind.
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|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
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|a C# (Computer program language)
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|a Jeux vidéo
|x Programmation.
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|a C# (Langage de programmation)
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|a C# (Computer program language)
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650 |
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|a Video games
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|i Print version:
|a Ferrone, Harrison.
|t Learning C# by Developing Games with Unity 2019 : Code in C# and Build 3D Games with Unity, 4th Edition.
|d Birmingham : Packt Publishing Ltd, ©2019
|z 9781789532050
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|u https://learning.oreilly.com/library/view/~/9781789532050/?ar
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