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Developing Games in Java™

If you already have Java programming experience and are looking to program games, this book is for you. David Brackeen, along with co-authors Bret Barker and Lawrence Vanhelsuwe, show you how to make fast, full-screen action games such as side scrollers and 3D shooters. Key features covered in this...

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Detalles Bibliográficos
Autores principales: Vanhelsuwé, Laurence (Autor), Brackeen, David (Autor), Barker, Bret (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: New Riders, 2003.
Edición:1st edition.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

MARC

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250 |a 1st edition. 
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520 |a If you already have Java programming experience and are looking to program games, this book is for you. David Brackeen, along with co-authors Bret Barker and Lawrence Vanhelsuwe, show you how to make fast, full-screen action games such as side scrollers and 3D shooters. Key features covered in this book include Java 2 game programming techniques, including latest 2D graphics and sound technologies, 3D graphics and scene management, path-finding and artificial intelligence, collision detection, game scripting using BeanShell, and multi-player game engine creation. 
542 |f Copyright © 2004 by New Riders Publishing  |g 2004 
550 |a Made available through: Safari, an O'Reilly Media Company. 
590 |a O'Reilly  |b O'Reilly Online Learning: Academic/Public Library Edition 
650 0 |a Computer games  |x Programming. 
650 0 |a Java (Computer program language) 
650 6 |a Jeux d'ordinateur  |x Programmation. 
650 6 |a Java (Langage de programmation) 
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650 7 |a Java (Computer program language)  |2 fast  |0 (OCoLC)fst00982065 
700 1 |a Brackeen, David,  |e author. 
700 1 |a Barker, Bret,  |e author. 
856 4 0 |u https://learning.oreilly.com/library/view/~/1592730051/?ar  |z Texto completo (Requiere registro previo con correo institucional) 
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