Unreal for mobile and standalone VR : create professional VR apps without coding /
Apply the techniques needed to build VR applications for mobile and standalone head-mounted displays (HMDs) using the Unreal Engine. This book covers the entire VR ecosystem including production tools, Unreal engine, workflows, performance and optimization, and presents two fully-developed projects...
Clasificación: | Libro Electrónico |
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Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
[New York] :
Apress,
[2019]
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Temas: | |
Acceso en línea: | Texto completo (Requiere registro previo con correo institucional) |
Tabla de Contenidos:
- Chapter 1. The VR ecosystem and What to Expect in the Years to Come
- Chapter 2. VR Production Tools, Workflow and Pipeline
- Chapter 3. Before You Start
- Chapter 4. Unreal for VR: Basic Ingredients for an Oculus Go Project Set-Up
- Chapter 5. Comparing the Gear GV, Oculus Go and Oculus Guest
- Chapter 6. Creating an Interactive VR Presentation
- Chapter 7. An Introduction to Creating VR Game Mechanics
- Chapter 8. Performance, Profiling and Optimizations
- Chapter 9. Conclusion and Resources.