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Unreal for mobile and standalone VR : create professional VR apps without coding /

Apply the techniques needed to build VR applications for mobile and standalone head-mounted displays (HMDs) using the Unreal Engine. This book covers the entire VR ecosystem including production tools, Unreal engine, workflows, performance and optimization, and presents two fully-developed projects...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Hillmann, Cornel (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: [New York] : Apress, [2019]
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)
Tabla de Contenidos:
  • Chapter 1. The VR ecosystem and What to Expect in the Years to Come
  • Chapter 2. VR Production Tools, Workflow and Pipeline
  • Chapter 3. Before You Start
  • Chapter 4. Unreal for VR: Basic Ingredients for an Oculus Go Project Set-Up
  • Chapter 5. Comparing the Gear GV, Oculus Go and Oculus Guest
  • Chapter 6. Creating an Interactive VR Presentation
  • Chapter 7. An Introduction to Creating VR Game Mechanics
  • Chapter 8. Performance, Profiling and Optimizations
  • Chapter 9. Conclusion and Resources.