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OpenGL and GLSL fundamentals with C++ (practical course) /

"This course is designed to give you an easy and visual introduction to the amazing world of computer graphics (using OpenGL, GLSL, and C ++). In fact, the course is very easy to master because it is practical, visual, and well illustrated, to help you develop your visual intuition when it come...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Otros Autores: Kravchenko, Sergiy (Orador)
Formato: Electrónico Video
Idioma:Inglés
Publicado: [Place of publication not identified] : Packt Publishing, 2019.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

MARC

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100 1 |a Kravchenko, Sergiy,  |e speaker. 
245 1 0 |a OpenGL and GLSL fundamentals with C++ (practical course) /  |c by Sergiy Kravchenko. 
264 1 |a [Place of publication not identified] :  |b Packt Publishing,  |c 2019. 
300 |a 1 online resource (1 streaming video file (2 hr., 22 min., 47 sec.)) 
336 |a two-dimensional moving image  |b tdi  |2 rdacontent 
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337 |a video  |b v  |2 rdamedia 
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500 |a Title from resource description page (viewed April 10, 2019). 
511 0 |a Presenter, Sergiy Kravchenko. 
520 |a "This course is designed to give you an easy and visual introduction to the amazing world of computer graphics (using OpenGL, GLSL, and C ++). In fact, the course is very easy to master because it is practical, visual, and well illustrated, to help you develop your visual intuition when it comes to 3D programming models (I developed some beautiful illustrations and visualizations-just to show you how things work under the hood). This course will help you build the proper mental models of the underlying concepts and processes of OpenGL and 3D math (because they're tricky). There are live coding sessions and you have full access to the source code for each lesson. The course covers all the important topics of modern OpenGL, such as: Geometry, and buffers, VBOs, and VAOs Transformations and matrix stacks, Shaders and GLSL, Some procedural art (and GLSL shader-generated images), Texturing and lighting."--Resource description page 
590 |a O'Reilly  |b O'Reilly Online Learning: Academic/Public Library Edition 
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650 0 |a Computer graphics. 
650 0 |a C++ (Computer program language) 
650 2 |a Computer Graphics 
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650 6 |a C++ (Langage de programmation) 
650 7 |a computer graphics.  |2 aat 
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655 4 |a Electronic videos. 
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