Cargando…

The ray tracer challenge : a test-driven guide to your first 3D renderer /

Brace yourself for a fun challenge: build a photorealistic 3D renderer from scratch! It's easier than you think. In just a couple of weeks, build a ray-tracer that renders beautiful scenes with shadows, reflections, brilliant refraction effects, and subjects composed of various graphics primiti...

Descripción completa

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Buck, Jamis (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Raleigh : The Pragmatic Bookshelf, [2019]
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

MARC

LEADER 00000cam a2200000 i 4500
001 OR_on1091582969
003 OCoLC
005 20231017213018.0
006 m o d
007 cr cnu---unuuu
008 190404s2019 ncua ob 001 0 eng d
040 |a N$T  |b eng  |e rda  |e pn  |c N$T  |d N$T  |d YDX  |d YDXIT  |d UBY  |d OCLCA  |d UMI  |d DST  |d OCLCQ  |d OCLCO  |d KSU  |d OCLCQ  |d OCLCO 
019 |a 1099564740 
020 |a 9781680506792  |q (electronic bk.) 
020 |a 168050679X  |q (electronic bk.) 
020 |z 9781680502718 
020 |z 1680502719 
029 1 |a AU@  |b 000066098659 
035 |a (OCoLC)1091582969  |z (OCoLC)1099564740 
037 |a CL0501000045  |b Safari Books Online 
050 4 |a T385  |b .B83 2019 
072 7 |a COM  |x 000000  |2 bisacsh 
082 0 4 |a 006.693  |2 23 
049 |a UAMI 
100 1 |a Buck, Jamis,  |e author. 
245 1 4 |a The ray tracer challenge :  |b a test-driven guide to your first 3D renderer /  |c Jamis Buck. 
264 1 |a Raleigh :  |b The Pragmatic Bookshelf,  |c [2019] 
300 |a 1 online resource (1 volume) 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
504 |a Includes bibliographical references and index. 
588 0 |a Online resource; title from PDF title page (EBSCO, April 5, 2019). 
588 0 |a Print version record. 
520 |a Brace yourself for a fun challenge: build a photorealistic 3D renderer from scratch! It's easier than you think. In just a couple of weeks, build a ray-tracer that renders beautiful scenes with shadows, reflections, brilliant refraction effects, and subjects composed of various graphics primitives: spheres, cubes, cylinders, triangles, and more. With each chapter, implement another piece of the puzzle and move the renderer that much further forward. Do all of this in whichever language and environment you prefer, and do it entirely test-first, so you know it's correct. Recharge yourself with this project's immense potential for personal exploration, experimentation, and discovery. The renderer is a ray tracer, which means it simulates the physics of light by tracing the path of light rays around your scene. Each exciting chapter presents a bite-sized piece of the puzzle, building on earlier chapters and setting the stage for later ones. Requirements are given in plain English, which you translate into tests and code. When the project is complete, look back and realize you've built an entire system test-first! There's no research necessary -- all the necessary formulas and algorithms are presented and illustrated right here. Dive into intriguing topics from fundamental concepts such as vectors and matrices; to the algorithms that simulate the intersection of light rays with spheres, planes, cubes, cylinders, and triangles; to geometric patterns such as checkers and rings. Lighting and shading effects, such as shadows and reflections, make your scenes come to life, and constructive solid geometry (CSG) enables you to combine your graphics primitives in simple ways to produce complex shapes. Play and experiment as you discover the fun of writing a ray tracer. Accept the challenge today! What You Need: Aside from a computer, operating system, and programming environment, you'll need a way to display PPM image files. On Windows, programs like Photoshop will work, or free programs like IrfanView. On Mac, no special software is needed, as Preview can open PPM files. 
590 |a O'Reilly  |b O'Reilly Online Learning: Academic/Public Library Edition 
650 0 |a Computer graphics. 
650 0 |a Ray tracing algorithms. 
650 0 |a Three-dimensional imaging  |x Data processing. 
650 2 |a Computer Graphics 
650 6 |a Infographie. 
650 6 |a Lancer de rayons. 
650 6 |a Imagerie tridimensionnelle  |x Informatique. 
650 7 |a computer graphics.  |2 aat 
650 7 |a COMPUTERS  |x General.  |2 bisacsh 
650 7 |a Computer graphics  |2 fast 
650 7 |a Ray tracing algorithms  |2 fast 
776 0 8 |i Print version:  |a Buck, Jamis.  |t Ray tracer challenge.  |d Raleigh : The Pragmatic Bookshelf, 2018  |z 9781680502718  |w (OCoLC)1002834115 
856 4 0 |u https://learning.oreilly.com/library/view/~/9781680506778/?ar  |z Texto completo (Requiere registro previo con correo institucional) 
938 |a EBSCOhost  |b EBSC  |n 2095674 
938 |a YBP Library Services  |b YANK  |n 16142433 
994 |a 92  |b IZTAP