AI for games /
AI is an integral part of every video game. This book helps professionals keep up with the constantly evolving technological advances in the fast growing game industry and equips students with up-to-date information they need to jumpstart their careers. This revised and updated Third Edition include...
Clasificación: | Libro Electrónico |
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Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Boca Raton, FL :
CRC Press, Taylor & Francis Group,
[2019]
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Edición: | Third edition. |
Temas: | |
Acceso en línea: | Texto completo (Requiere registro previo con correo institucional) |
Tabla de Contenidos:
- Introduction
- Game AI
- Movement
- Pathfinding
- Decision making
- Tactical and strategic AI
- Learning
- Procedural content generation
- Board games
- Execution management
- World interfacing
- Tools and content creation
- Programming game AI
- Designing game AI
- AI-based game genres