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AI for games /

AI is an integral part of every video game. This book helps professionals keep up with the constantly evolving technological advances in the fast growing game industry and equips students with up-to-date information they need to jumpstart their careers. This revised and updated Third Edition include...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Millington, Ian (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Boca Raton, FL : CRC Press, Taylor & Francis Group, [2019]
Edición:Third edition.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

MARC

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240 1 0 |a Artificial intelligence for games 
245 1 0 |a AI for games /  |c Ian Millington. 
250 |a Third edition. 
264 1 |a Boca Raton, FL :  |b CRC Press, Taylor & Francis Group,  |c [2019] 
300 |a 1 online resource (xx, 1010 pages) :  |b illustrations 
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504 |a Includes bibliographical references (pages 971-982) and index. 
520 |a AI is an integral part of every video game. This book helps professionals keep up with the constantly evolving technological advances in the fast growing game industry and equips students with up-to-date information they need to jumpstart their careers. This revised and updated Third Edition includes new techniques, algorithms, data structures and representations needed to create powerful AI in games. Key Features * A comprehensive professional tutorial and reference to implement true AI in games * Includes new exercises so readers can test their comprehension and understanding of the concepts and practices presented * Revised and updated to cover new techniques and advances in AI * Walks the reader through the entire game AI development process. 
588 |a Description based on print version record. 
505 0 |a Introduction -- Game AI -- Movement -- Pathfinding -- Decision making -- Tactical and strategic AI -- Learning -- Procedural content generation -- Board games -- Execution management -- World interfacing -- Tools and content creation -- Programming game AI -- Designing game AI -- AI-based game genres 
590 |a O'Reilly  |b O'Reilly Online Learning: Academic/Public Library Edition 
650 0 |a Computer games  |x Programming. 
650 0 |a Computer animation. 
650 0 |a Artificial intelligence. 
650 2 |a Artificial Intelligence 
650 6 |a Jeux d'ordinateur  |x Programmation. 
650 6 |a Animation par ordinateur. 
650 6 |a Intelligence artificielle. 
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650 7 |a artificial intelligence.  |2 aat 
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650 7 |a Computer animation.  |2 fast  |0 (OCoLC)fst00872015 
650 7 |a Video games  |x Programming.  |2 fast  |0 (OCoLC)fst00872114 
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