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AI for games /

AI is an integral part of every video game. This book helps professionals keep up with the constantly evolving technological advances in the fast growing game industry and equips students with up-to-date information they need to jumpstart their careers. This revised and updated Third Edition include...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Millington, Ian (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Boca Raton, FL : CRC Press, Taylor & Francis Group, [2019]
Edición:Third edition.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)
Descripción
Sumario:AI is an integral part of every video game. This book helps professionals keep up with the constantly evolving technological advances in the fast growing game industry and equips students with up-to-date information they need to jumpstart their careers. This revised and updated Third Edition includes new techniques, algorithms, data structures and representations needed to create powerful AI in games. Key Features * A comprehensive professional tutorial and reference to implement true AI in games * Includes new exercises so readers can test their comprehension and understanding of the concepts and practices presented * Revised and updated to cover new techniques and advances in AI * Walks the reader through the entire game AI development process.
Descripción Física:1 online resource (xx, 1010 pages) : illustrations
Bibliografía:Includes bibliographical references (pages 971-982) and index.
ISBN:9781351053303
1351053302
9781351053280
1351053280
9781351053297
1351053299
9781351053273
1351053272