Cargando…

Understanding movement and rotation in C# : demystifying the fundamentals of movement and rotation for objects /

"Create great games that feature characters and objects that move and rotate constantly: spaceships, enemies, aliens, vehicles and more! This video shows you that being able to code movement and rotation is therefore a critical skill for any games programmer. In this comprehensive course, games...

Descripción completa

Detalles Bibliográficos
Clasificación:Libro Electrónico
Otros Autores: Thorn, Alan (Orador)
Formato: Electrónico Video
Idioma:Inglés
Publicado: [Place of publication not identified] : Apress, [2019]
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

MARC

LEADER 00000cgm a2200000 i 4500
001 OR_on1089811465
003 OCoLC
005 20231017213018.0
006 m o c
007 cr cna||||||||
007 vz czazuu
008 190313s2019 xx 076 o vleng d
040 |a UMI  |b eng  |e rda  |e pn  |c UMI  |d OCLCF  |d ALSTP  |d OCL  |d OCLCO  |d OCLCQ  |d OCLCO  |d OCL  |d OCLCO 
029 1 |a AU@  |b 000068134772 
035 |a (OCoLC)1089811465 
037 |a CL0501000033  |b Safari Books Online 
050 4 |a QA76.73.C154 
049 |a UAMI 
100 1 |a Thorn, Alan,  |e speaker. 
245 1 0 |a Understanding movement and rotation in C# :  |b demystifying the fundamentals of movement and rotation for objects /  |c Alan Thorn. 
246 3 |a Understanding movement and rotation in C sharp 
264 1 |a [Place of publication not identified] :  |b Apress,  |c [2019] 
300 |a 1 online resource (1 streaming video file (1 hr., 15 min., 41 sec.)) 
336 |a two-dimensional moving image  |b tdi  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
337 |a video  |b v  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
511 0 |a Presenter, Alan Thorn. 
500 |a Title from title screen (viewed March 11, 2019). 
500 |a Date of publication from resource description page. 
520 |a "Create great games that feature characters and objects that move and rotate constantly: spaceships, enemies, aliens, vehicles and more! This video shows you that being able to code movement and rotation is therefore a critical skill for any games programmer. In this comprehensive course, games-development expert Alan Thorn demystifies the fundamentals of movement and rotation for objects using C#. You'll explore how to move objects smoothly at a specified speed, how to work with collisions and movement, how to rotate objects to face specific directions, how to rotate objects around pivot points, and lots more. Finally, you will see how vectors and quaternions interact to create complex motion and rotation in 3D space. This course features everything you need to get started making objects move and rotate predictably for professional-grade games. At the end of it you will become a rock-solid gameplay programmer capable of solving sophisticated spatial problems by understanding how objects move and rotate with C# in Unity."--Resource description page 
590 |a O'Reilly  |b O'Reilly Online Learning: Academic/Public Library Edition 
630 0 0 |a Unity (Electronic resource) 
630 0 7 |a Unity (Electronic resource)  |2 fast 
650 0 |a C# (Computer program language) 
650 0 |a Video games  |x Programming. 
650 6 |a C# (Langage de programmation) 
650 6 |a Jeux vidéo  |x Programmation. 
650 7 |a C# (Computer program language)  |2 fast 
650 7 |a Video games  |x Programming  |2 fast 
655 7 |a Instructional films  |2 fast 
655 7 |a Instructional films.  |2 lcgft 
655 7 |a Films de formation.  |2 rvmgf 
856 4 0 |u https://learning.oreilly.com/videos/~/9781484244425/?ar  |z Texto completo (Requiere registro previo con correo institucional) 
938 |a Alexander Street  |b ALSP  |n ASP4691360/marc 
994 |a 92  |b IZTAP