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|a Thorn, Alan,
|e speaker.
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|a Understanding movement and rotation in C# :
|b demystifying the fundamentals of movement and rotation for objects /
|c Alan Thorn.
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|a Understanding movement and rotation in C sharp
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|a [Place of publication not identified] :
|b Apress,
|c [2019]
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|a 1 online resource (1 streaming video file (1 hr., 15 min., 41 sec.))
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|a Presenter, Alan Thorn.
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|a Title from title screen (viewed March 11, 2019).
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|a Date of publication from resource description page.
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|a "Create great games that feature characters and objects that move and rotate constantly: spaceships, enemies, aliens, vehicles and more! This video shows you that being able to code movement and rotation is therefore a critical skill for any games programmer. In this comprehensive course, games-development expert Alan Thorn demystifies the fundamentals of movement and rotation for objects using C#. You'll explore how to move objects smoothly at a specified speed, how to work with collisions and movement, how to rotate objects to face specific directions, how to rotate objects around pivot points, and lots more. Finally, you will see how vectors and quaternions interact to create complex motion and rotation in 3D space. This course features everything you need to get started making objects move and rotate predictably for professional-grade games. At the end of it you will become a rock-solid gameplay programmer capable of solving sophisticated spatial problems by understanding how objects move and rotate with C# in Unity."--Resource description page
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590 |
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|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
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|a C# (Langage de programmation)
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|u https://learning.oreilly.com/videos/~/9781484244425/?ar
|z Texto completo (Requiere registro previo con correo institucional)
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|a Alexander Street
|b ALSP
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