SmartWatch design fundamentals : WatchFace design for Samsung Galaxy SmartWatches /
Gain concepts central to smartwatch design, editing and animation correction using the popular open source Galaxy Watch Designer software package. This visual guide builds upon the essential concepts of smartwatch design, decoration, digital imaging, animation, function integration, and visual effec...
Clasificación: | Libro Electrónico |
---|---|
Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Berkeley, CA :
Apress,
2019.
|
Temas: | |
Acceso en línea: | Texto completo (Requiere registro previo con correo institucional) |
Tabla de Contenidos:
- Intro; Table of Contents; About the Author; About the Technical Reviewer; Acknowledgments; Introduction; Chapter 1: Smartwatch Design History, Concepts, Terms, and Installation; The History of the Smartwatch; Sony Smartwatch (2012); Pebble Smartwatch (2013); Samsung Galaxy Gear Smartwatch (2013); Neptune Pine Smartwatch (2013); Samsung Gear Fit Smartwatch (2014); LG "G" and "R" Smartwatches (2014); Samsung Gear S Smartwatch (2014); Samsung Gear S2 Smartwatch (2015); Apple iWatch (2015); Huawei Watch (2015); Samsung Gear Fit 2 Smartwatch (2016); Samsung Gear S3 Smartwatch (2016)
- Huawei Watch 2 (2017)Samsung Gear Sport Smartwatch (2017); Samsung Galaxy Smartwatch (2018); Smartwatch Concepts and Terms; Power Consumption (Always-On); Complications; Components; Conditions; Expressions (Tag Expressions); Resources and Layers; Sensors; Gyroscope; Weather; Smartwatch Home Structure; Quick Panel; Notifications; Pop-Up Alerts; Full-Screen Pop-Ups; Partial-Screen Pop-Ups; Widgets; Widget Design Basics; Widget Permissions; App Management; Smartwatch Interactions; Touchscreen; Gestures; Smart Relay Gesture; Wrist-Up and Wrist-Down Gestures
- Press Home Key and Swipe Screen GesturesPalm Touch Gesture; Bezel Rotation; Voice Control and Speech Recognition; Haptic, Audio, and Visual (Imagery) Feedback; Installing Galaxy Watch Designer; Installing Asset Creation Software; Digital Imaging and Compositing; Digital Audio Editing; Digital Illustration; Visual Effects (VFX), NLE (DVE), and 3D; Visual Effects Design and Virtual Reality (3D); Non-Linear Editing (NLE) for Digital Video Editing (DVE), Color Correction, and Grading; 3D Modeling, Rendering, Animation, and VFX; Character Design, Animation, and Posing; Summary
- Chapter 2: Smartwatch Design Assets: Acquisition, Concepts, and TermsCreating Watch Face Image Assets; Digital Image Acquisition; Digital Image Asset Creation Workflow; Digital Image Concepts and Terminology; The Foundation for Digital Imagery: The Pixel; Raster vs. Vector: Imaging vs. Illustration; Rendering: Convert Vector into Raster Images; Resolution: The Number of Image Pixels; Doing the Math: Calculate Total Image Pixels; Matching Image Resolutions to Tizen Devices; Aspect Ratios: The 2D Ratio of W:H Pixels; Screen Shape: Display Device Aspect Ratios
- Doing the Math: How to Arrive at Aspect RatioColor Theory: Using Pixel Color Channels; Mathematics of RGB: Multiplying Intensities; Color Depth: Bit Levels That Define Color; Indexed Color: Using Palettes to Hold Colors; True Color: Using 24-Bit Color Imagery; True Color Plus Alpha: Using 32-Bit Imagery; Alpha Channels: Defining Transparency; Porter Duff: Algorithmic Blending Modes; Smoothing Edges: Antialiasing; Creating Digital Illustration Assets; Digital Illustration Acquisition; Digital Illustration Concepts and Terms; The Vertex: The Foundation for 2D Shapes