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Understanding game application development : with Xamarin. Forms and ASP.NET /

Learn to build a simple data-driven mobile game application using the power of Xamarin. Forms, ASP.NET, the Web API, and SignalR with this short book. --

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Durano, Vincent Maverick S. (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: [New York, New York] : Apress, [2019]
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

MARC

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024 7 |a 10.1007/978-1-4842-4264-3.  |2 doi 
029 1 |a UKMGB  |b 019214959 
035 |a (OCoLC)1085513892  |z (OCoLC)1253561533  |z (OCoLC)1258298775 
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049 |a UAMI 
100 1 |a Durano, Vincent Maverick S.,  |e author. 
245 1 0 |a Understanding game application development :  |b with Xamarin. Forms and ASP.NET /  |c Vincent Maverick S. Durano. 
264 1 |a [New York, New York] :  |b Apress,  |c [2019] 
264 2 |a New York, NY :  |b Distributed by Springer Science+Business Media New York 
264 4 |c ©2019 
300 |a 1 online resource (1 volume) :  |b illustrations 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
347 |a text file 
347 |b PDF 
588 0 |a Online resource; title from cover (viewed February 11, 2019). 
504 |a Includes bibliographical references and index. 
505 0 |a Chapter 1: Introduction Chapter Goal: An overview of the book and topics to be covered including tools and framework installation guide. No of pages 15 Sub -Topics 1. Background 2. What is a Working Memory? 3. What You Will Lean 4. Development Tools Download Resource 5. Installation Guide 6. Prerequisites 7. Five Players, One Goal Chapter 2: Getting Started Chapter Goal: To present game objective, application flow, preparing the workspace and database setup. No of pages: 20 Sub -- Topics 1. Game Objective 2. Application Flow 3. Creating the Workspace 4. The Required NuGet Packages 5. Setting Up a New Database Chapter 3: Configure Data Access and API Endpoints Chapter Goal: To configure data access for handling CRUD operations and as well as defining the necessary API endpoints. No of pages : 15 Sub -- Topics: 1. Integrating Entity Framework 2. Setting Up a Data Access 3. Implementing CRUD operations 4. The Web API Endpoints 5. Enabling CORS Chapter 4: Building the Mobile Application with Xamarin. Forms Chapter Goal: To build a mobile that allow users to register and login into the app. To implement a simple game to test how sharp their memory is and to be able to sync their highest scores/level in real-time in the database. No of pages: 30 Sub -- Topics: 1. Creating the Mobile App Project 2. Implementing Platform Specific Services for iOS and Android 3. Setting Permissions Chapter 5: Deployment and Installation Chapter Goal: Deploy and install the mobile app in real device. No of pages: 10 Sub -- Topics: 1. Android 2. iOS 3. Output Chapter 6: Building a Real-time Leaderboard Chapter Goal: To provide a website that displays user rankings in real-time using ASP.NET MVC and SignalR. No of pages: 15 Sub -- Topics: 1. What is ASP.NET MVC? 2. What is ASP.NET SignalR? 3. Integrating ASP.NET SignalR 4. Adding a Middleware 5. Adding a Hub 6. Adding an MVC Controller 7. Adding a View 8. Output Chapter 7: Pushing Your Code to GitHubChapter Goal: To provide summary of what was learned from all the chapters, source code and other resource references. No of pages: 13 Sub -- Topics: 1. Github Repository and Source Code2. References. 
520 |a Learn to build a simple data-driven mobile game application using the power of Xamarin. Forms, ASP.NET, the Web API, and SignalR with this short book. --  |c Edited summary from book. 
590 |a O'Reilly  |b O'Reilly Online Learning: Academic/Public Library Edition 
650 0 |a Electronic games  |x Programming. 
650 0 |a Application software  |x Development. 
650 6 |a Logiciels d'application  |x Développement. 
650 7 |a Application software  |x Development.  |2 fast  |0 (OCoLC)fst00811707 
776 0 8 |i Printed edition:  |z 9781484242636 
776 0 8 |i Printed edition:  |z 9781484242650 
776 0 8 |i Printed edition:  |z 9781484247747 
856 4 0 |u https://learning.oreilly.com/library/view/~/9781484242643/?ar  |z Texto completo (Requiere registro previo con correo institucional) 
994 |a 92  |b IZTAP