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190212s2019 nyua ob 001 0 eng d |
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|a UMI
|b eng
|e rda
|e pn
|c UMI
|d OCLCF
|d UKMGB
|d BRF
|d LIP
|d OCLCQ
|d OCLCO
|d KSU
|d OCLCQ
|d OCLCA
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|a GBB946185
|2 bnb
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7 |
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|a 019214959
|2 Uk
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|a 1253561533
|a 1258298775
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|a 9781484242643
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|a 1484242645
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|z 9781484242636
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024 |
7 |
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|a 10.1007/978-1-4842-4264-3.
|2 doi
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029 |
1 |
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|a UKMGB
|b 019214959
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035 |
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|a (OCoLC)1085513892
|z (OCoLC)1253561533
|z (OCoLC)1258298775
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037 |
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|a CL0501000025
|b Safari Books Online
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|a GV1469.15
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082 |
0 |
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|a 794.8/1525
|2 23
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049 |
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|a UAMI
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100 |
1 |
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|a Durano, Vincent Maverick S.,
|e author.
|
245 |
1 |
0 |
|a Understanding game application development :
|b with Xamarin. Forms and ASP.NET /
|c Vincent Maverick S. Durano.
|
264 |
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1 |
|a [New York, New York] :
|b Apress,
|c [2019]
|
264 |
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2 |
|a New York, NY :
|b Distributed by Springer Science+Business Media New York
|
264 |
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4 |
|c ©2019
|
300 |
|
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|a 1 online resource (1 volume) :
|b illustrations
|
336 |
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|a text
|b txt
|2 rdacontent
|
337 |
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|a computer
|b c
|2 rdamedia
|
338 |
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|a online resource
|b cr
|2 rdacarrier
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347 |
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|a text file
|
347 |
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|b PDF
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588 |
0 |
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|a Online resource; title from cover (viewed February 11, 2019).
|
504 |
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|a Includes bibliographical references and index.
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505 |
0 |
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|a Chapter 1: Introduction Chapter Goal: An overview of the book and topics to be covered including tools and framework installation guide. No of pages 15 Sub -Topics 1. Background 2. What is a Working Memory? 3. What You Will Lean 4. Development Tools Download Resource 5. Installation Guide 6. Prerequisites 7. Five Players, One Goal Chapter 2: Getting Started Chapter Goal: To present game objective, application flow, preparing the workspace and database setup. No of pages: 20 Sub -- Topics 1. Game Objective 2. Application Flow 3. Creating the Workspace 4. The Required NuGet Packages 5. Setting Up a New Database Chapter 3: Configure Data Access and API Endpoints Chapter Goal: To configure data access for handling CRUD operations and as well as defining the necessary API endpoints. No of pages : 15 Sub -- Topics: 1. Integrating Entity Framework 2. Setting Up a Data Access 3. Implementing CRUD operations 4. The Web API Endpoints 5. Enabling CORS Chapter 4: Building the Mobile Application with Xamarin. Forms Chapter Goal: To build a mobile that allow users to register and login into the app. To implement a simple game to test how sharp their memory is and to be able to sync their highest scores/level in real-time in the database. No of pages: 30 Sub -- Topics: 1. Creating the Mobile App Project 2. Implementing Platform Specific Services for iOS and Android 3. Setting Permissions Chapter 5: Deployment and Installation Chapter Goal: Deploy and install the mobile app in real device. No of pages: 10 Sub -- Topics: 1. Android 2. iOS 3. Output Chapter 6: Building a Real-time Leaderboard Chapter Goal: To provide a website that displays user rankings in real-time using ASP.NET MVC and SignalR. No of pages: 15 Sub -- Topics: 1. What is ASP.NET MVC? 2. What is ASP.NET SignalR? 3. Integrating ASP.NET SignalR 4. Adding a Middleware 5. Adding a Hub 6. Adding an MVC Controller 7. Adding a View 8. Output Chapter 7: Pushing Your Code to GitHubChapter Goal: To provide summary of what was learned from all the chapters, source code and other resource references. No of pages: 13 Sub -- Topics: 1. Github Repository and Source Code2. References.
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520 |
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|a Learn to build a simple data-driven mobile game application using the power of Xamarin. Forms, ASP.NET, the Web API, and SignalR with this short book. --
|c Edited summary from book.
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590 |
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|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
|
650 |
|
0 |
|a Electronic games
|x Programming.
|
650 |
|
0 |
|a Application software
|x Development.
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650 |
|
6 |
|a Logiciels d'application
|x Développement.
|
650 |
|
7 |
|a Application software
|x Development.
|2 fast
|0 (OCoLC)fst00811707
|
776 |
0 |
8 |
|i Printed edition:
|z 9781484242636
|
776 |
0 |
8 |
|i Printed edition:
|z 9781484242650
|
776 |
0 |
8 |
|i Printed edition:
|z 9781484247747
|
856 |
4 |
0 |
|u https://learning.oreilly.com/library/view/~/9781484242643/?ar
|z Texto completo (Requiere registro previo con correo institucional)
|
994 |
|
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|a 92
|b IZTAP
|