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The digital era. 2, Political economy revisited /

Over 200 years, industry has mastered iron, fire, power and energy. Today, electronics shape our everyday objects with the widespread integration of chips; from computers and telephones to keys, games and white goods. Data, software and computation structure our behavior and the organization of our...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Otros Autores: Chamoux, Jean-Pierre, 1940- (Editor )
Formato: Electrónico eBook
Idioma:Inglés
Publicado: London : Wiley-ISTE, 2019.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

MARC

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245 0 4 |a The digital era.  |n 2,  |p Political economy revisited /  |c edited by Jean-Pierre Chamoux. 
246 3 0 |a Political economy revisited 
264 1 |a London :  |b Wiley-ISTE,  |c 2019. 
300 |a 1 online resource (1 volume) 
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504 |a Includes bibliographical references and index. 
588 0 |a Print version record. 
505 0 |a Cover; Half-Title Page; Title Page; Copyright Page; Contents; Note to Reader; Preface: Assessing Digital Society; Digital expertise: the impact of technical progress; From creative destruction to digital disruption; Coincidence with historical events; Expansion of cross-border networks; The proper role of the Internet; Back to political economy; Measurement and assessment problems; Questions to follow; Bibliography; Introduction: Political Economy Under Pressure; The Internet, a disruptive factor; A disruptive economy; New perspectives; Towards a less productive approach? 
505 8 |a Imagining new metrics?Bibliography; PART 1: A Disruptive Economy; Introduction to Part 1; 1. Companies: the Great Transformation; Information: the raw material of digital technology; Internet of Things and sensors; Big data and algorithms; Platforms: a kind of disruption?; The causes of disruption and their limits; The business philosophy of digital technology; Moving upmarket and buybacks; Buy start-ups?; Concluding reflections; Bibliography; 2. Media: Innovation, Self-production, Creativity; User-generated content: scaling up; The transition to mobiles and mobile Internet 
505 8 |a Consumerization of production and distributionBooks, authors and communities; "Fan fiction" and communities; Cinema and video: creation, streaming and parodies; Short videos and portable movies; Consumers entertain consumers; Do it yourself with music: new creativity?; Press and information: dialogue with readers or free work?; Video games: co-innovators?; New incomes; Modders and communities; Conclusion: creativity, but a limited model; Bibliography; 3. New Intermediaries: Extra-territorial Platforms; What has changed?; Intermediation; Platform economics; Laws of the digital economy 
505 8 |a The two-sided digital economyRole of externalities; Abstraction in the cloud; Law of concentration; Two major transformations; Historical intermediaries under threat; Going towards a new management of resources; Internet generalized to objects; Building political legitimacy; Deep issues of concern; Conclusion; Bibliography; PART 2: New Perspectives; Introduction to Part 2; 4. The Collaborative Economy: What Are We Talking About?; Numerous examples; Important features of the collaborative economy; Commercial versus collaborative peer-to-peer; Peer-to-peer trading, the intermediation's triumph 
505 8 |a Mutual assessment and reputationUberization and disruption; Future of peer-to-peer trading; How is collaborative peer-to-peer actually organized?; Are commons manageable?; Community administration of a reserved good; Looking at the future of collaborative peer-to-peer; Conclusion; Bibliography; 5. Towards a Post-industrial iconomy; Summary of previous times; Real and imagined digital influence; The myth about start-ups; Illusions about the "Commons"; Can an intelligence be artificial?; The magic of automata; From man to machine: a quantum leap?; Distinguishing power from intelligence 
520 |a Over 200 years, industry has mastered iron, fire, power and energy. Today, electronics shape our everyday objects with the widespread integration of chips; from computers and telephones to keys, games and white goods. Data, software and computation structure our behavior and the organization of our lives. Everything is translated into data: the digit is king. Consisting of three volumes, The Digital Era explores technical, economic and social phenomena that result from the generalization of the Internet. This second volume discusses the impact of digital technology on the evolution of market relations and the media and examines the reasons why such changes put political economy to the test. 
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650 0 |a Economic history  |y 21st century. 
650 0 |a Information technology  |x Economic aspects. 
650 0 |a Big data  |x Economic aspects. 
650 6 |a Histoire économique  |y 21e siècle. 
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