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Java design patterns : a hands-on experience with real-world examples /

Get hands-on experience implementing 26 of the most common design patterns using Java and Eclipse. In addition to Gang of Four (GoF) design patterns, you will also learn about alternative design patterns, and understand the criticisms of design patterns with an overview of anti-patterns. For each pa...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Sarcar, Vaskaran (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: [Berkeley, California] : Apress, [2019]
Edición:Second edition.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

MARC

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245 1 0 |a Java design patterns :  |b a hands-on experience with real-world examples /  |c Vaskaran Sarcar ; foreword by Sunil Sati. 
250 |a Second edition. 
264 1 |a [Berkeley, California] :  |b Apress,  |c [2019] 
300 |a 1 online resource 
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504 |a Includes bibliographical references and index. 
505 0 |a Introduction -- Part 1. Gang of four patterns. Singleton pattern -- Prototype pattern -- Builder pattern -- Factory method pattern -- Abstract factory pattern -- Proxy pattern -- Decorator pattern -- Adapter pattern -- Facade pattern -- Flyweight pattern -- Composite pattern -- Bridge pattern -- Visitor pattern -- Observer pattern -- Strategy (policy) pattern -- Template method pattern -- Command pattern -- Iterator pattern -- Memento pattern -- State pattern -- Mediator pattern -- Chain-of-responsibility pattern -- Interpreter pattern -- Part 2. Additional design patterns. Simple factory pattern -- Null object pattern -- MVC pattern -- Part 3. Final discussions on design patterns. Criticisms of design patterns -- AntiPatterns: avoid the common mistakes -- FAQs -- Appendix A: A brief overview of GoF design patterns -- Appendix B: Winning notes and the road ahead -- Appdneix C: Bibliography. 
520 |a Get hands-on experience implementing 26 of the most common design patterns using Java and Eclipse. In addition to Gang of Four (GoF) design patterns, you will also learn about alternative design patterns, and understand the criticisms of design patterns with an overview of anti-patterns. For each pattern you will see at least one real-world scenario, a computer-world example, and a complete implementation including output. This book has three parts. The first part covers 23 Gang of Four (GoF) design patterns. The second part includes three alternative design patterns. The third part presents criticisms of design patterns with an overview of anti-patterns. You will work through easy-to-follow examples to understand the concepts in depth and you will have a collection of programs to port over to your own projects. A Q & A session is included in each chapter and covers the pros and cons of each pattern. The last chapter presents FAQs about the design patterns. The step-by-step approach of the book helps you apply your skills to learn other patterns on your own, and to be familiar with the latest version of java and Eclipse. What you'll learn: Work with each of the design pattens ; Implement design patterns in real-world applications ; Choose from alternative design patterns by comparing their pros and cons ; Use the Eclipse IDE to write code and generate output ; Read the Q & A session in each chapter with pros and cons for each design pattern. 
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