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OR_on1076490696 |
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OCoLC |
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20231017213018.0 |
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181128s2017 xx a ob 000 0 eng d |
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|a UMI
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|e rda
|e pn
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|d UKAHL
|d ESU
|d OCLCQ
|d OCLCO
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|d OCLCA
|d OCL
|d OCLCA
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|a (OCoLC)1076490696
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037 |
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|a CL0501000008
|b Safari Books Online
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|a QA76.774.I67
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|a 004.165
|2 23
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|a UAMI
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100 |
1 |
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|a Goodwill, James,
|e author.
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245 |
1 |
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|a Beginning Swift games development for iOS :
|b develop 2D and 3D games using Apple's SceneKit and SpriteKit /
|c James Goodwill, Wesley Matlock.
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250 |
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|a Second edition.
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264 |
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1 |
|a [Place of publication not identified] :
|b Apress,
|c [2017]
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264 |
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2 |
|a New York, NY :
|b Distributed to the Book trade worldwide by Springer Science+Business Media New York,
|c [2017]
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264 |
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|c Ã2017
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300 |
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|a 1 online resource (1 volume) :
|b illustrations
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336 |
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|a text
|b txt
|2 rdacontent
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337 |
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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588 |
0 |
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|a Online resource; title from cover (Safari, viewed November 27, 2018).
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500 |
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|a Previous edition published: 2015.
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504 |
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|a Includes bibliographical references.
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505 |
0 |
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|a PART I INTRODUCTION TO SPRITEKIT -- 1. Setting up Your First Game Scene and Adding Your First Sprites -- 2. SpriteKit Scenes and SKNode Positioning -- 3. Adding Physics and Collision Detection to Your Game -- 4. Adding Scene Scrolling and Game Control -- 5. Adding Actions and Animations -- 6. Adding Particle Effects to Your Game with Emitter Nodes -- 7. Adding Points and Sound -- 8. Transitioning Between Scenes -- 9. SpriteKit Best Practices -- PART II INTRODUCTION TO SCENEKIT -- 10. Creating Your First SceneKit Project -- 11. Scenes and Nodes -- 12. Lighting, Camera, and Material Effects in SceneKit -- 13. Render Loop, Physics and Moving Around -- 14. Collision Detection -- 15. SceneKit Integration with SpriteKit -- 16. SceneKit Editor.
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520 |
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|a Game apps are one of the most popular categories in the Apple iTunes App Store. In response, James Goodwill, Wesley Matlock and Apress introduce you to the update of this best selling book, Beginning Swift Games Development for iOS, Second Edition. In this book, you'll learn the fundamental elements of the new Swift 3 programming language as applied to game development for new iOS 10. What you'll learn Discover what's in the new Swift 3 programming language Apply Swift 3 to iOS 10 and 9 game development Build a 2D game app using SpriteKit and Swift Build a 3D game from 2D using SceneKit and Swift.
|
590 |
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|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
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630 |
0 |
0 |
|a iOS (Electronic resource)
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630 |
0 |
7 |
|a IOS (Electronic resource)
|2 fast
|0 (OCoLC)fst01784820
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650 |
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0 |
|a Computer games
|x Programming.
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650 |
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0 |
|a Computer games
|x Design.
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650 |
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6 |
|a Jeux d'ordinateur
|x Programmation.
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650 |
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6 |
|a Jeux d'ordinateur
|x Conception.
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650 |
|
7 |
|a Computer games
|x Design.
|2 fast
|0 (OCoLC)fst00872112
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650 |
|
7 |
|a Video games
|x Programming.
|2 fast
|0 (OCoLC)fst00872114
|
700 |
1 |
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|a Matlock, Wesley,
|e author.
|
856 |
4 |
0 |
|u https://learning.oreilly.com/library/view/~/9781484223109/?ar
|z Texto completo (Requiere registro previo con correo institucional)
|
938 |
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|a Askews and Holts Library Services
|b ASKH
|n AH33043666
|
994 |
|
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|a 92
|b IZTAP
|