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181128s2017 xx a o 000 0 eng d |
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1 |
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|a Cabrera, James
|q (James Favio T.),
|d 1987-
|e author.
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245 |
1 |
0 |
|a Modular design frameworks :
|b a projects-based guide for UI/UX designers /
|c James Cabrera.
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264 |
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|a [Place of publication not identified] :
|b Apress,
|c [2017]
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264 |
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|a New York :
|b Distributed to the Book trade worldwide by Springer Science+Business Media New York,
|c [2017]
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264 |
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|c ©2017
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300 |
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|a 1 online resource (1 volume) :
|b illustrations
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|a text
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|a computer
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|a Online resource; title from cover (Safari, viewed November 27, 2018).
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|a A modular future -- Fonts, colors, and the invisible UI -- Defining your basic unit -- Adaptation, reusability, variation, and iteration -- Organization, clustering, pages, and navigation -- What's next? -- Appendix A: Breaking down examples into modular systems.
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520 |
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|a Learn the basic principles of modular design, and then put them in action to create sites that are easy to use, look great, and can be adapted within the context of your business needs. With author James Cabrera--one of the thought leaders in the modular-design movement--you'll create a single, scalable project for a sample nameplate site and then adapt that same project to work successfully as a portfolio site, an e-commerce site, and finally as a news/publishing content site. Along the way, you'll learn the scientific approach to devising a sound and scalable design strategy, followed by establishing a basic foundation using various criteria relevant to that type of site. As each chapter progresses, you'll add new concepts appropriate for the project type. Modular web and app design isn't just for so-called "creatives." It's a teachable science with principles that can be replicated in a creative manner. This approach makes the design decision making process for businesses much easier (and easier to live with). And modular design is a powerful tool for software designers to replicate effective successful designs across a spectrum of needs
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590 |
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|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
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650 |
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0 |
|a User interfaces (Computer systems)
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650 |
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|a User-centered system design.
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650 |
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0 |
|a Human-computer interaction.
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650 |
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0 |
|a Web sites
|x Design.
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650 |
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2 |
|a User-Computer Interface
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650 |
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6 |
|a Interfaces utilisateurs (Informatique)
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650 |
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6 |
|a Conception participative (Conception de systèmes)
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650 |
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6 |
|a Sites Web
|x Conception.
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650 |
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7 |
|a Computer programming
|x software development.
|2 bicssc
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650 |
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7 |
|a User interface design & usability.
|2 bicssc
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650 |
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7 |
|a Information retrieval.
|2 bicssc
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650 |
|
7 |
|a Graphics programming.
|2 bicssc
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650 |
|
7 |
|a Computers
|x Programming
|x General.
|2 bisacsh
|
650 |
|
7 |
|a Computers
|x User Interfaces.
|2 bisacsh
|
650 |
|
7 |
|a Computers
|x Information Technology.
|2 bisacsh
|
650 |
|
7 |
|a Computers
|x Computer Graphics.
|2 bisacsh
|
650 |
|
7 |
|a Human-computer interaction
|2 fast
|
650 |
|
7 |
|a User-centered system design
|2 fast
|
650 |
|
7 |
|a User interfaces (Computer systems)
|2 fast
|
650 |
|
7 |
|a Web sites
|x Design
|2 fast
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|z 1484216873
|
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|u https://learning.oreilly.com/library/view/~/9781484216880/?ar
|z Texto completo (Requiere registro previo con correo institucional)
|
994 |
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|a 92
|b IZTAP
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