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|a Noback, Matthias,
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|a Principles of package design :
|b creating reusable software components /
|c Matthias Noback.
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|a [Berkeley, California] :
|b Apress,
|c [2018]
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|a 1 online resource
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|a Includes bibliographical references and index.
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|a Introduction -- Part 1. Class design. The single responsibility principle -- The open/closed principle -- The Liskov substitution principle -- The interface segregation principle -- The dependency inversion principle -- Part 2. Package design. The release/reuse equivalence principle -- The common reuse principle -- The common closure principle -- The acyclic dependencies principle -- The stable dependencies principle -- The stable abstractions principle -- Conclusion -- Appendix A: The full page class.
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|a Apply design principles to your classes, preparing them for reuse. You will use package design principles to create packages that are just right in terms of cohesion and coupling, and are user- and maintainer-friendly at the same time. The first part of this book walks you through the five SOLID principles that will help you improve the design of your classes. The second part introduces you to the best practices of package design, and covers both package cohesion principles and package coupling principles. Cohesion principles show you which classes should be put together in a package, when to split packages, and if a combination of classes may be considered a "package" in the first place. Package coupling principles help you choose the right dependencies and prevent wrong directions in the dependency graph of your packages. What You'll LearnApply the SOLID principles of class designDetermine if classes belong in the same packageKnow whether it is safe for packages to depend on each otherWho This Book Is ForSoftware developers with a broad range of experience in the field, who are looking for ways to reuse, share, and distribute their code
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|a Online resource; title from PDF file page (EBSCO, viewed November 19, 2018).
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|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
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|a Software engineering.
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|a Object-oriented programming (Computer science)
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|a Génie logiciel.
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|2 bicssc
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|a COMPUTERS
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|a COMPUTERS
|x Data Processing.
|2 bisacsh
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|a COMPUTERS
|x Hardware
|x General.
|2 bisacsh
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|a COMPUTERS
|x Information Technology.
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|i Print version:
|a Noback, Matthias.
|t Principles of package design.
|d [Berkeley, California] : Apress, [2018]
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