Cargando…

Building apps for the universal Windows platform : explore Windows 10 Native, IoT, HoloLens, and Xamarin /

Develop Windows 10 applications faster and more efficiently using the Universal Windows Platform. You will use Xamarin to create apps for macOS, iOS, and Android devices. Building Apps for the Universal Windows Platform is a complete guide covering PCs, tablets, phones, and other devices such as Hol...

Descripción completa

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Chatterjee, Ayan (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: [Place of publication not identified] : Apress, [2017]
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

MARC

LEADER 00000cam a2200000 i 4500
001 OR_on1062728007
003 OCoLC
005 20231017213018.0
006 m o d
007 cr unu||||||||
008 181113s2017 xx a o 000 0 eng d
040 |a UMI  |b eng  |e rda  |e pn  |c UMI  |d UAB  |d STF  |d OCLCF  |d TOH  |d G3B  |d SFB  |d HS0  |d OCLCQ  |d OCLCO  |d OCLCQ 
019 |a 1165384422 
020 |a 1484226291 
020 |a 9781484226292 
024 7 |a 10.1007/978-1-4842-2629-2.  |2 doi 
035 |a (OCoLC)1062728007  |z (OCoLC)1165384422 
037 |a CL0501000007  |b Safari Books Online 
050 4 |a QA76.76.A65 
072 7 |a UMP.  |2 bicssc 
072 7 |a COM051380.  |2 bisacsh 
072 7 |a UMP.  |2 thema 
082 0 4 |a 005.1  |2 23 
049 |a UAMI 
100 1 |a Chatterjee, Ayan,  |e author. 
245 1 0 |a Building apps for the universal Windows platform :  |b explore Windows 10 Native, IoT, HoloLens, and Xamarin /  |c Ayan Chatterjee. 
264 1 |a [Place of publication not identified] :  |b Apress,  |c [2017] 
264 2 |a New York :  |b Distributed to the Book trade worldwide by Springer Science+Business Media New York,  |c [2017] 
264 4 |c ©2017 
300 |a 1 online resource (1 volume) :  |b illustrations 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
588 0 |a Print version record. 
505 0 |a Chapter 1: Introduction to Windows Universal -- Chapter 2: Elementary Concepts -- Chapter 3: Windows 10 Experience -- Chapter 4: Windows with Mouse and Keyboard -- Chapter 5: Windows with Touch -- Chapter 6: Internet of Things (IoT) -- Chapter 7: Wearables -- Chapter 8: Windows 10 for Advanced Users -- Chapter 9: Cross Platform with Xamarin -- Chapter 10: Store Ready -- Chapter 11: Application Analytics. 
520 |a Develop Windows 10 applications faster and more efficiently using the Universal Windows Platform. You will use Xamarin to create apps for macOS, iOS, and Android devices. Building Apps for the Universal Windows Platform is a complete guide covering PCs, tablets, phones, and other devices such as HoloLens. You will use Windows 10 to develop apps for desktop, mobile, holographic, wearable, and IoT devices. You will reuse code to easily create cross-platform apps. What You Will Learn: Design and develop apps using Visual Studio and Blend Create Cortana-enabled apps for a hands-free experience Build IoT apps and apps for wearables such as the Microsoft HoloLens Monitor apps post-publication to gain insights from actionable data using Windows Store Analytics and Azure. 
590 |a O'Reilly  |b O'Reilly Online Learning: Academic/Public Library Edition 
630 0 0 |a Microsoft Windows (Computer file) 
630 0 7 |a Microsoft Windows (Computer file)  |2 fast  |0 (OCoLC)fst01367862 
650 0 |a Application software  |x Development. 
650 6 |a Logiciels d'application  |x Développement. 
650 7 |a Application software  |x Development.  |2 fast  |0 (OCoLC)fst00811707 
776 0 8 |i Print version:  |a Chatterjee, Ayan.  |t Building apps for the universal Windows platform.  |d [Berkeley, California] : Apress, [2017]  |z 9781484226285  |w (DLC) 2017946340  |w (OCoLC)966561710 
856 4 0 |u https://learning.oreilly.com/library/view/~/9781484226292/?ar  |z Texto completo (Requiere registro previo con correo institucional) 
994 |a 92  |b IZTAP