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Math adventures with Python : an illustrated guide to exploring math with code /

"Teaches math concepts through programming. Begins with a crash course in basic programming concepts and how to use Python's built-in Turtle module, and then explores topics like writing programs to solve equations and matrices, drawing polygons and fractals, and using the Processing graph...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Farrell, Peter, 1966- (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: San Francisco : No Starch Press, Inc., [2019]
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)
Tabla de Contenidos:
  • Drawing polygons with Turtle module
  • Making tedious arithmetic fun with lists and loops
  • Guessing and checking with conditions
  • Transforming and storing numbers with algebra
  • Transforming shapes with geometry
  • Creating oscillations with trigonometry
  • Complex numbers
  • Using matrices for computer graphics and systems of equations
  • Building objects with classes
  • Creating fractals using recursion
  • Cellular automata
  • Solving problems using genetic algorithms.
  • Drawing polygons with Turtle
  • Doing arithmetic with lists and loops
  • Guessing and checking with conditionals
  • Solving equations graphically
  • Transforming shapes with geometry
  • Creating oscillations with trigonometry
  • Complex numbers
  • Creating 2D/3D graphics using matrices
  • Creating an ecosystem with classes
  • Creating fractals using recursion
  • Cellular automata
  • Solving problems using genetic algorithms.