Math adventures with Python : an illustrated guide to exploring math with code /
"Teaches math concepts through programming. Begins with a crash course in basic programming concepts and how to use Python's built-in Turtle module, and then explores topics like writing programs to solve equations and matrices, drawing polygons and fractals, and using the Processing graph...
Clasificación: | Libro Electrónico |
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Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
San Francisco :
No Starch Press, Inc.,
[2019]
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Temas: | |
Acceso en línea: | Texto completo (Requiere registro previo con correo institucional) |
Tabla de Contenidos:
- Drawing polygons with Turtle module
- Making tedious arithmetic fun with lists and loops
- Guessing and checking with conditions
- Transforming and storing numbers with algebra
- Transforming shapes with geometry
- Creating oscillations with trigonometry
- Complex numbers
- Using matrices for computer graphics and systems of equations
- Building objects with classes
- Creating fractals using recursion
- Cellular automata
- Solving problems using genetic algorithms.
- Drawing polygons with Turtle
- Doing arithmetic with lists and loops
- Guessing and checking with conditionals
- Solving equations graphically
- Transforming shapes with geometry
- Creating oscillations with trigonometry
- Complex numbers
- Creating 2D/3D graphics using matrices
- Creating an ecosystem with classes
- Creating fractals using recursion
- Cellular automata
- Solving problems using genetic algorithms.