|
|
|
|
LEADER |
00000cam a2200000 i 4500 |
001 |
OR_on1056109166 |
003 |
OCoLC |
005 |
20231017213018.0 |
006 |
m o d |
007 |
cr cnu|||unuuu |
008 |
181008s2018 cc a ob 001 0 eng d |
040 |
|
|
|a N$T
|b eng
|e rda
|e pn
|c N$T
|d N$T
|d EBLCP
|d TEFOD
|d OCLCF
|d YDX
|d OCLCQ
|d OCLCO
|d UKAHL
|d OCLCQ
|d OCLCO
|d NZAUC
|d OCLCQ
|d OCLCA
|d OCL
|d OCLCA
|d OCLCO
|d OCLCA
|
019 |
|
|
|a 1056197007
|
020 |
|
|
|a 9781491999059
|q (electronic bk.)
|
020 |
|
|
|a 1491999055
|q (electronic bk.)
|
020 |
|
|
|a 9781491999035
|q (electronic bk.)
|
020 |
|
|
|a 1491999039
|q (electronic bk.)
|
020 |
|
|
|z 9781491999080
|
020 |
|
|
|z 149199908X
|
029 |
1 |
|
|a AU@
|b 000066065724
|
029 |
1 |
|
|a AU@
|b 000067095717
|
035 |
|
|
|a (OCoLC)1056109166
|z (OCoLC)1056197007
|
037 |
|
|
|a B3773B18-C254-4D21-8942-DD60116D6643
|b OverDrive, Inc.
|n http://www.overdrive.com
|
050 |
|
4 |
|a QA76.76. C672
|
072 |
|
7 |
|a GAM
|x 001000
|2 bisacsh
|
082 |
0 |
4 |
|a 794.815265
|2 23
|
049 |
|
|
|a UAMI
|
100 |
1 |
|
|a Manning, Jon,
|e author.
|
245 |
1 |
0 |
|a IOS Swift game development cookbook :
|b simple solutions for game development problems /
|c Jonathon Manning and Paris Buttfield-Addison.
|
250 |
|
|
|a 3rd edition.
|
264 |
|
1 |
|a Beijing :
|b O'Reilly Media,
|c 2018.
|
300 |
|
|
|a 1 online resource :
|b color illustrations
|
336 |
|
|
|a text
|b txt
|2 rdacontent
|
337 |
|
|
|a computer
|b c
|2 rdamedia
|
338 |
|
|
|a online resource
|b cr
|2 rdacarrier
|
504 |
|
|
|a Includes bibliographical references and index.
|
588 |
0 |
|
|a Online resource; title from PDF title page (EBSCO, viewed October 9, 2018).
|
505 |
0 |
|
|a Cover; Copyright; Table of Contents; Preface; Audience; Organization of This Book; Additional Resources; Conventions Used in This Book; Using Code Examples; O'Reilly Safari; How to Contact Us; Acknowledgments; Chapter 1. Laying Out a Game; 1.1 Laying Out Your Engine; Problem; Solution; Discussion; 1.2 Creating an Inheritance-Based Game Layout; Problem; Solution; Discussion; 1.3 Creating a Component-Based Game Layout; Problem; Solution; Discussion; 1.4 Creating a Component-Based Game Layout Using GameplayKit; Problem; Solution; Discussion; 1.5 Calculating Delta Times; Problem; Solution.
|
505 |
8 |
|
|a Discussion1.6 Detecting When the User Enters and Exits Your Game; Problem; Solution; Discussion; 1.7 Updating Based on a Timer; Problem; Solution; Discussion; 1.8 Updating Based on When the Screen Updates; Problem; Solution; Discussion; 1.9 Pausing a Game; Problem; Solution; Discussion; 1.10 Calculating Time Elapsed Since the Game Start; Problem; Solution; Discussion; 1.11 Working with Closures; Problem; Solution; Discussion; 1.12 Writing a Method That Calls a Closure; Problem; Solution; Discussion; 1.13 Working with Operation Queues; Problem; Solution; Discussion.
|
505 |
8 |
|
|a 1.14 Performing a Task in the FutureProblem; Solution; Discussion; 1.15 Making Operations Depend on Each Other; Problem; Solution; Discussion; 1.16 Filtering an Array with Closures; Problem; Solution; Discussion; 1.17 Loading New Assets During Gameplay; Problem; Solution; Discussion; 1.18 Adding Unit Tests to Your Game; Problem; Solution; Discussion; 1.19 2D Grids; Problem; Solution; Discussion; 1.20 Using Randomization; Problem; Solution; Discussion; 1.21 Building a State Machine; Problem; Solution; Discussion; Chapter 2. Views and Menus; 2.1 Working with Storyboards; Problem; Solution.
|
505 |
8 |
|
|a 2.2 Creating View ControllersProblem; Solution; Discussion; 2.3 Using Segues to Move Between Screens; Problem; Solution; Discussion; 2.4 Using Constraints to Lay Out Views; Problem; Solution; Discussion; 2.5 Adding Images to Your Project; Problem; Solution; Discussion; 2.6 Slicing Images for Use in Buttons; Problem; Solution; Discussion; 2.7 Using UI Dynamics to Make Animated Views; Problem; Solution; Discussion; 2.8 Moving an Image with Core Animation; Problem; Solution; Discussion; 2.9 Rotating an Image View; Problem; Solution; Discussion; 2.10 Animating a Popping Effect on a View; Problem.
|
505 |
8 |
|
|a SolutionDiscussion; 2.11 Theming UI Elements with UIAppearance; Problem; Solution; Discussion; 2.12 Rotating a UIView in 3D; Problem; Solution; Discussion; 2.13 Overlaying Menus on Top of Game Content; Problem; Solution; Discussion; 2.14 Designing Effective Game Menus; Problem; Solution; Discussion; Chapter 3. Input; 3.1 Detecting When a View Is Touched; Problem; Solution; Discussion; 3.2 Responding to Tap Gestures; Problem; Solution; Discussion; 3.3 Dragging an Image Around the Screen; Problem; Solution; Discussion; 3.4 Detecting Rotation Gestures; Problem; Solution; Discussion.
|
590 |
|
|
|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
|
630 |
0 |
0 |
|a iOS (Electronic resource)
|
630 |
0 |
7 |
|a iOS (Electronic resource)
|2 fast
|
650 |
|
0 |
|a Video games
|x Programming.
|
650 |
|
0 |
|a Video games
|x Design.
|
650 |
|
6 |
|a Jeux vidéo
|x Programmation.
|
650 |
|
6 |
|a Jeux vidéo
|x Conception.
|
650 |
|
7 |
|a GAMES
|x Board.
|2 bisacsh
|
650 |
|
7 |
|a Computer games
|x Design
|2 fast
|
650 |
|
7 |
|a Video games
|x Programming
|2 fast
|
700 |
1 |
|
|a Buttfield-Addison, Paris,
|e author.
|
776 |
0 |
8 |
|i Print version:
|a Manning, Jon.
|t IOS Swift game development cookbook.
|b 3rd edition.
|d Beijing : O'Reilly Media, 2018
|z 149199908X
|z 9781491999080
|w (OCoLC)1030966917
|
856 |
4 |
0 |
|u https://learning.oreilly.com/library/view/~/9781491999073/?ar
|z Texto completo (Requiere registro previo con correo institucional)
|
938 |
|
|
|a Askews and Holts Library Services
|b ASKH
|n AH35262108
|
938 |
|
|
|a Askews and Holts Library Services
|b ASKH
|n AH35262109
|
938 |
|
|
|a ProQuest Ebook Central
|b EBLB
|n EBL5534245
|
938 |
|
|
|a EBSCOhost
|b EBSC
|n 1907356
|
938 |
|
|
|a YBP Library Services
|b YANK
|n 15743495
|
994 |
|
|
|a 92
|b IZTAP
|