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IOS Swift game development cookbook : simple solutions for game development problems /

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autores principales: Manning, Jon (Autor), Buttfield-Addison, Paris (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Beijing : O'Reilly Media, 2018.
Edición:3rd edition.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

MARC

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100 1 |a Manning, Jon,  |e author. 
245 1 0 |a IOS Swift game development cookbook :  |b simple solutions for game development problems /  |c Jonathon Manning and Paris Buttfield-Addison. 
250 |a 3rd edition. 
264 1 |a Beijing :  |b O'Reilly Media,  |c 2018. 
300 |a 1 online resource :  |b color illustrations 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
504 |a Includes bibliographical references and index. 
588 0 |a Online resource; title from PDF title page (EBSCO, viewed October 9, 2018). 
505 0 |a Cover; Copyright; Table of Contents; Preface; Audience; Organization of This Book; Additional Resources; Conventions Used in This Book; Using Code Examples; O'Reilly Safari; How to Contact Us; Acknowledgments; Chapter 1. Laying Out a Game; 1.1 Laying Out Your Engine; Problem; Solution; Discussion; 1.2 Creating an Inheritance-Based Game Layout; Problem; Solution; Discussion; 1.3 Creating a Component-Based Game Layout; Problem; Solution; Discussion; 1.4 Creating a Component-Based Game Layout Using GameplayKit; Problem; Solution; Discussion; 1.5 Calculating Delta Times; Problem; Solution. 
505 8 |a Discussion1.6 Detecting When the User Enters and Exits Your Game; Problem; Solution; Discussion; 1.7 Updating Based on a Timer; Problem; Solution; Discussion; 1.8 Updating Based on When the Screen Updates; Problem; Solution; Discussion; 1.9 Pausing a Game; Problem; Solution; Discussion; 1.10 Calculating Time Elapsed Since the Game Start; Problem; Solution; Discussion; 1.11 Working with Closures; Problem; Solution; Discussion; 1.12 Writing a Method That Calls a Closure; Problem; Solution; Discussion; 1.13 Working with Operation Queues; Problem; Solution; Discussion. 
505 8 |a 1.14 Performing a Task in the FutureProblem; Solution; Discussion; 1.15 Making Operations Depend on Each Other; Problem; Solution; Discussion; 1.16 Filtering an Array with Closures; Problem; Solution; Discussion; 1.17 Loading New Assets During Gameplay; Problem; Solution; Discussion; 1.18 Adding Unit Tests to Your Game; Problem; Solution; Discussion; 1.19 2D Grids; Problem; Solution; Discussion; 1.20 Using Randomization; Problem; Solution; Discussion; 1.21 Building a State Machine; Problem; Solution; Discussion; Chapter 2. Views and Menus; 2.1 Working with Storyboards; Problem; Solution. 
505 8 |a 2.2 Creating View ControllersProblem; Solution; Discussion; 2.3 Using Segues to Move Between Screens; Problem; Solution; Discussion; 2.4 Using Constraints to Lay Out Views; Problem; Solution; Discussion; 2.5 Adding Images to Your Project; Problem; Solution; Discussion; 2.6 Slicing Images for Use in Buttons; Problem; Solution; Discussion; 2.7 Using UI Dynamics to Make Animated Views; Problem; Solution; Discussion; 2.8 Moving an Image with Core Animation; Problem; Solution; Discussion; 2.9 Rotating an Image View; Problem; Solution; Discussion; 2.10 Animating a Popping Effect on a View; Problem. 
505 8 |a SolutionDiscussion; 2.11 Theming UI Elements with UIAppearance; Problem; Solution; Discussion; 2.12 Rotating a UIView in 3D; Problem; Solution; Discussion; 2.13 Overlaying Menus on Top of Game Content; Problem; Solution; Discussion; 2.14 Designing Effective Game Menus; Problem; Solution; Discussion; Chapter 3. Input; 3.1 Detecting When a View Is Touched; Problem; Solution; Discussion; 3.2 Responding to Tap Gestures; Problem; Solution; Discussion; 3.3 Dragging an Image Around the Screen; Problem; Solution; Discussion; 3.4 Detecting Rotation Gestures; Problem; Solution; Discussion. 
590 |a O'Reilly  |b O'Reilly Online Learning: Academic/Public Library Edition 
630 0 0 |a iOS (Electronic resource) 
630 0 7 |a iOS (Electronic resource)  |2 fast 
650 0 |a Video games  |x Programming. 
650 0 |a Video games  |x Design. 
650 6 |a Jeux vidéo  |x Programmation. 
650 6 |a Jeux vidéo  |x Conception. 
650 7 |a GAMES  |x Board.  |2 bisacsh 
650 7 |a Computer games  |x Design  |2 fast 
650 7 |a Video games  |x Programming  |2 fast 
700 1 |a Buttfield-Addison, Paris,  |e author. 
776 0 8 |i Print version:  |a Manning, Jon.  |t IOS Swift game development cookbook.  |b 3rd edition.  |d Beijing : O'Reilly Media, 2018  |z 149199908X  |z 9781491999080  |w (OCoLC)1030966917 
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