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|a Smith, Matt,
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|a Unity 2018 cookbook :
|b over 160 recipes to take your 2D and 3D game development to the next level /
|c Matt Smith.
|
250 |
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|a Third edition.
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264 |
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|a Birmingham, UK :
|b Packt Publishing,
|c 2018.
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300 |
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|a 1 online resource (1 volume) :
|b illustrations
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|a Online resource; title from title page (Safari, viewed September 28, 2018).
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|a Previous edition published: 2015.
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|a With the help of the Unity 2018 Cookbook, you'll discover how to make the most of the UI system and understand how to animate both 2D and 3D characters and game scene objects using Unity's Mecanim animation toolsets. Once you've got to grips with the basics, you will familiarize yourself with shaders and Shader Graphs, followed by understanding the animation features to enhance your skills in building fantastic games. In addition to this, you will discover AI and navigation techniques for nonplayer character control and later explore Unity 2018's newly added features to improve your 2D and 3D game development skills.
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505 |
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|a Displaying data with core UI elements -- Responding to user events for interactive UIs -- Inventory UIs -- Playing and manipulating sounds -- Creating textures maps and materials -- Shader graphs and video players -- Using cameras -- Lights and effects -- 2D animation -- 3D animation -- Webserver communication and online version-control -- Controlling and choosing positions -- Navigation meshes and agents -- Design patterns -- Editor extensions and immediate mode GUI (MGUI).
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|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
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|b EBSCO eBook Subscription Academic Collection - Worldwide
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|a Unity (Electronic resource)
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|0 (OCoLC)fst00872112
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|u https://learning.oreilly.com/library/view/~/9781788471909/?ar
|z Texto completo (Requiere registro previo con correo institucional)
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