Cargando…

Unity 2018 augmented reality projects : build four immersive and fur AR applications using ARKit, ARCore, and Vuforia /

Augmented Reality offers the magical effect of blending the physical world with the virtual world. On the other hand, Unity is now the leading platform to develop augmented reality experiences since it provides a great pipeline to work with 3D assets. This book will educate you about the specifics o...

Descripción completa

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Glover, Jesse (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Birmingham, UK : Packt Publishing, 2018.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

MARC

LEADER 00000cam a2200000Ii 4500
001 OR_on1050953481
003 OCoLC
005 20231017213018.0
006 m o d
007 cr unu||||||||
008 180906s2018 enka ob 000 0 eng d
040 |a UMI  |b eng  |e rda  |e pn  |c UMI  |d OCLCF  |d STF  |d TEFOD  |d CEF  |d G3B  |d TEFOD  |d EBLCP  |d MERUC  |d UAB  |d OCLCA  |d UKAHL  |d N$T  |d OCLCQ  |d OCLCO  |d OCLCQ  |d K6U  |d NLW  |d OCLCO  |d OCLCQ  |d OCL  |d OCLCO 
020 |a 9781788835848  |q (electronic bk.) 
020 |a 1788835840  |q (electronic bk.) 
020 |z 9781788838764 
029 1 |a CHNEW  |b 001039834 
029 1 |a CHVBK  |b 559034989 
029 1 |a AU@  |b 000067288829 
035 |a (OCoLC)1050953481 
037 |a CL0500000989  |b Safari Books Online 
037 |a D23E70C1-184A-4EA7-B001-2806824BC48D  |b OverDrive, Inc.  |n http://www.overdrive.com 
050 4 |a QA76.76.C672 
082 0 4 |a 794.81526  |2 23 
049 |a UAMI 
100 1 |a Glover, Jesse,  |e author. 
245 1 0 |a Unity 2018 augmented reality projects :  |b build four immersive and fur AR applications using ARKit, ARCore, and Vuforia /  |c Jesse Glover. 
264 1 |a Birmingham, UK :  |b Packt Publishing,  |c 2018. 
300 |a 1 online resource :  |b illustrations 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
588 0 |a Online resource; title from title page (Safari, viewed August 30, 2018). 
504 |a Includes bibliographical references. 
505 0 |a Cover; Title Page; Copyright and Credits; Dedication; Packt Upsell; Contributors; Table of Contents; Preface; Chapter 1: What AR is and How to Get Set up; Available AR packages ; Defining AR; An incomplete list of AR devices; Advantages and disadvantages of the different AR toolkits available; ARCore; ARKit; Vuforia; ARToolKit; Building our first AR applications; Setting up Vuforia; Setting up ARToolKit; Setting up ARCore; Setting up ARKit; Building Hello World in ARKit; Summary; Questions; Chapter 2: GIS Fundamentals -- The Power of Mapping; What is GIS?; The history of GIS 
505 8 |a GIS techniques and technologiesWays to capture GIS; Converting from raster to vector; Projections and coordinate systems; Spatial analysis with GIS; Data analysis with GIS; GIS modeling; Geometric networks; Hydrological modeling; Cartographic modeling; Map overlays; Statistics used with GIS; Geocoding; Reverse geocoding; Open Geospatial Consortium Standards; Web mapping; GIS and adding dimension of time; Semantics; The implications of GIS in society; GIS in the real world; GIS in education; GIS in local governments; GIS and augmented reality; Applications of GIS; Gaming and GIS; Summary 
505 8 |a QuestionsChapter 3: Censored -- Various Sensor Data and Plugins; Project overview; Getting started; Sensors; Leveraging sensors with plugins; Writing unity plugins; C# language plugin; C++ language plugin; Swift language plugin; Objective-C language plugin; Java language plugin; Creating a sensor driver in Java; Summary; Have a go hero; Questions; Further reading; Chapter 4: The Sound of Flowery Prose; Project overview; Getting started; Conceptualizing the project; Basic idea/concept; Choosing the right programming language; Choosing your release platform 
505 8 |a Choosing your game engine, libraries, and frameworksDeveloping the game design and application design document; Bonus -- UML design; Prototyping; Setting up the Unity project; Code implementation details; Working with XCode; Summary; Questions; Further reading; Chapter 5: Picture Puzzle -- The AR Experience; Project background; Project overview; Getting started; Installing Vuforia; Differences between macOS and Windows setups; Windows project setup; Building the Windows project; macOS project setup; Building the macOS Project; Working with Xcode; Summary; Questions 
505 8 |a Chapter 6: Fitness for Fun -- Tourism and Random WalkingBackground information on Mapbox; Project overview; Getting started; Setting up Mapbox; Important items to note; Setting up the project; Scripting the project; Finalizing the project; Summary; Questions; Further reading; Chapter 7: Snap it! Adding Filters to Pictures; Project overview; Getting started; What is OpenCV?; Creating the project with paid assets; Installing and building OpenCV; Downloading OpenCV; [Configuring the CMake and OpenCV source files]; Configuring the CMake and OpenCV source files; OpenCV with Unity; OpenCV and Unity 
520 |a Augmented Reality offers the magical effect of blending the physical world with the virtual world. On the other hand, Unity is now the leading platform to develop augmented reality experiences since it provides a great pipeline to work with 3D assets. This book will educate you about the specifics of augmented reality development in Unity 2018. 
590 |a O'Reilly  |b O'Reilly Online Learning: Academic/Public Library Edition 
630 0 0 |a Unity (Electronic resource) 
630 0 7 |a Unity (Electronic resource)  |2 fast 
650 0 |a Computer games  |x Development. 
650 0 |a Augmented reality. 
650 0 |a Video games  |x Programming. 
650 0 |a Computer graphics. 
650 6 |a Réalité augmentée. 
650 6 |a Jeux vidéo  |x Programmation. 
650 6 |a Infographie. 
650 7 |a augmented reality.  |2 aat 
650 7 |a computer graphics.  |2 aat 
650 7 |a Games development & programming.  |2 bicssc 
650 7 |a Programming & scripting languages: general.  |2 bicssc 
650 7 |a Virtual worlds.  |2 bicssc 
650 7 |a Computers  |x Programming  |x Games.  |2 bisacsh 
650 7 |a Computers  |x Programming Languages  |x C#.  |2 bisacsh 
650 7 |a Computers  |x Virtual Worlds.  |2 bisacsh 
650 7 |a Augmented reality  |2 fast 
650 7 |a Video games  |x Programming  |2 fast 
650 7 |a Computer graphics  |2 fast 
856 4 0 |u https://learning.oreilly.com/library/view/~/9781788838764/?ar  |z Texto completo (Requiere registro previo con correo institucional) 
938 |a Askews and Holts Library Services  |b ASKH  |n BDZ0037628274 
938 |a ProQuest Ebook Central  |b EBLB  |n EBL5520888 
938 |a EBSCOhost  |b EBSC  |n 1860852 
994 |a 92  |b IZTAP