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|a Sharp, John,
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|a Microsoft Visual C# step by step /
|c John Sharp.
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|a Microsoft Visual C sharp step by step
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|a Visual C# step by step
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|a Ninth edition.
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|a [Place of publication not identified] :
|b Pearson Education :
|b Microsoft Press,
|c [2018]
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|c ©2018
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|a 1 online resource (1 volume) :
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|a Online resource; title from title page (Safari, viewed July 18, 2018).
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|a Includes index.
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520 |
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|a Your hands-on guide to Microsoft Visual C# fundamentals with Visual Studio 2017 Expand your expertise--and teach yourself the fundamentals of programming with the latest version of Visual C# with Visual Studio 2017. If you are an experienced software developer, you'll get all the guidance, exercises, and code you need to start building responsive, scalable Windows 10 and Universal Windows Platform applications with Visual C#. Discover how to: Quickly start creating Visual C# code and projects with Visual Studio 2017 Work with variables, operators, expressions, and methods Control program flow with decision and iteration statements Build more robust apps with error, exception, and resource management Master the essentials of Visual C# object-oriented programming Use enumerations, structures, generics, collections, indexers, and other advanced features Create in-memory data queries with LINQ query expressions Improve application throughput and response time with asynchronous methods Decouple application logic and event handling Streamline development with new app templates Implement the Model-View-ViewModel (MVVM) pattern Build Universal Windows Platform apps that smoothly adapt to PCs, tablets, and Windows phones Integrate Microsoft Azure cloud databases and RESTful web services.
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|a Cover Page -- Title Page -- Copyright Page -- Contents at a Glance -- Contents -- Acknowledgments -- About the Author -- Introduction -- PART I INTRODUCING MICROSOFT VISUAL C# AND MICROSOFT VISUAL STUDIO 2017 -- Chapter 1 Welcome to C# -- Beginning programming with the Visual Studio 2017 environment -- Writing your first program -- Using namespaces -- Creating a graphical application -- Examining the Universal Windows Platform app -- Adding code to the graphical application -- Summary -- Quick reference -- Chapter 2 Working with variables, operators, and expressions
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505 |
8 |
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|a Understanding statements -- Using identifiers -- Identifying keywords -- Using variables -- Naming variables -- Declaring variables -- Specifying numeric values -- Working with primitive data types -- Unassigned local variables -- Displaying primitive data type values -- Using arithmetic operators -- Operators and types -- Examining arithmetic operators -- Controlling precedence -- Using associativity to evaluate expressions -- Associativity and the assignment operator -- Incrementing and decrementing variables -- Prefix and postfix -- Declaring implicitly typed local variables -- Summary
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505 |
8 |
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|a Quick reference -- Chapter 3 Writing methods and applying scope -- Creating methods -- Declaring a method -- Returning data from a method -- Using expression-bodied methods -- Calling methods -- Specifying the method call syntax -- Returning multiple values from a method -- Applying scope -- Defining local scope -- Defining class scope -- Overloading methods -- Writing methods -- Refactoring code -- Nesting methods -- Using optional parameters and named arguments -- Defining optional parameters -- Passing named arguments -- Resolving ambiguities with optional parameters and named arguments
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|a Chapter 5 Using compound assignment and iteration statements -- Using compound assignment operators -- Writing while statements -- Writing for statements -- Understanding for statement scope -- Writing do statements -- Summary -- Quick reference -- Chapter 6 Managing errors and exceptions -- Coping with errors -- Trying code and catching exceptions -- Unhandled exceptions -- Using multiple catch handlers -- Catching multiple exceptions -- Filtering exceptions -- Propagating exceptions -- Using checked and unchecked integer arithmetic -- Writing checked statements -- Writing checked expressions
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|a Visual programming (Computer science)
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|a Programmation orientée objet (Informatique)
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|a C# (Langage de programmation)
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|a Programmation visuelle.
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|a C# (Computer program language)
|2 fast
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|a Object-oriented programming (Computer science)
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