Design patterns in C# : a hands-on guide with real-world examples /
Get hands-on experience with each Gang of Four design pattern using the latest version of C# (Visual Studio Community 2017). For each of the patterns, you'll see at least one real-world scenario, a coding example, and a complete implementation including output. In the first part of Design Patte...
Clasificación: | Libro Electrónico |
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Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
[Berkeley, CA] :
Apress,
2018.
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Temas: | |
Acceso en línea: | Texto completo (Requiere registro previo con correo institucional) |
Tabla de Contenidos:
- Intro; Table of Contents; About the Author; About the Technical Reviewers; Acknowledgments; Foreword; Preface; Guidelines for Using This Book; Part I: Gang of Four Design Patterns; I.A: Creational Patterns; Chapter 1: Singleton Pattern; GoF Definition; Concept; Real-Life Example; Computer World Example; Illustration; Class Diagram; Solution Explorer View; Discussion; Implementation; Output; Challenges; Q & A Session; Chapter 2: Prototype Pattern; GoF Definition; Concept; Real-Life Example; Computer World Example; Illustration; Class Diagram; Directed Graph Document; Solution Explorer View.
- ImplementationOutput; Q & A Session; Demonstration; Output; Chapter 3: Builder Pattern; GoF Definition; Concept; Real-Life Example; Computer World Example; Illustration; Class Diagram; Solution Explorer View; Implementation; Output; Q & A Session; Chapter 4: Factory Method Pattern; GoF Definition; Concept; Real-Life Example; Computer World Example; Illustration; Class Diagram; Directed Graph Document; Solution Explorer View; Implementation; Output; Modified Implementation; Modified Output; Analysis; Q & A Session; Chapter 5: Abstract Factory Pattern; GoF Definition; Concept; Real-Life Example.
- Computer World ExampleIllustration; Class Diagram; Solution Explorer View; Implementation; Output; Q & A Session; Conclusion; I.B: Structural Patterns; Chapter 6: Proxy Pattern; GoF Definition; Concept; Real-Life Example; Computer World Example; Illustration; Class Diagram; Directed Graph Document; Solution Explorer View; Implementation; Output; Q & A Session; Modified Implementation; Modified Output; Chapter 7: Decorator Pattern; GoF Definition; Concept; Real-Life Example; Computer World Example; Illustration; Class Diagram; Solution Explorer View; Implementation; Output; Q & A Session.
- Chapter 8: Adapter PatternGoF Definition; Concept; Real-Life Example; Computer World Example; Illustration; Class Diagram; Directed Graph Document; Solution Explorer View; Implementation; Output; Modified Illustration; Key Characteristics of the Modified Implementation; Modified Solution Explorer View; Modified Implementation; Modified Output; Types of Adapters; Object Adapters; Class Adapters; Q & A Session; Chapter 9: Facade Pattern; GoF Definition; Concept; Real-Life Example; Computer World Example; Illustration; Class Diagram; Directed Graph Document; Solution Explorer View; Implementation.
- OutputQ & A Session; Chapter 10: Flyweight Pattern; GoF Definition; Concept; Real-Life Example; Computer World Example; Illustration; Class Diagram; Directed Graph Document; Solution Explorer View; Implementation; Output; Improvements to the Program; Modified Class Diagram; Modified Solution Explorer View; Modified Implementation; Modified Output; Q & A Session; Chapter 11: Composite Pattern; GoF Definition; Concept; Real-Life Example; Computer World Example; Illustration; Class Diagram; Solution Explorer View; Implementation; Output; Q & A Session; Chapter 12: Bridge Pattern; GoF Definition.