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|a UAMI
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|a Korites, B. J.,
|e author.
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1 |
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|a Python graphics :
|b a reference for creating 2D and 3D images /
|c B.J. Korites.
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264 |
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1 |
|a [New York, NY] :
|b Apress,
|c [2018]
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264 |
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4 |
|c Ã2018
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300 |
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|a 1 online resource :
|b illustrations
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336 |
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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347 |
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|a text file
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|b PDF
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500 |
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|a Includes index.
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|a Online resource; title from PDF title page (EBSCO, viewed June 25, 2018).
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|a Intro; Table of Contents; About the Author; About the Technical Reviewer; Acknowledgments; Chapter 1: Essential Python Commands and Functions; 1.1 Programming Style; 1.2 The Plotting Area; 1.3 Establishing the Size of the Plotting Area; 1.4 Importing Plotting Commands; 1.5 Displaying the Plotting Area; 1.6 The Plotting Grid; 1.7 Saving a Plot; 1.8 Grid Color; 1.9 Tick Marks; 1.10 Custom Grid Lines; 1.11 Labelling the Axes; 1.12 The Plot Title; 1.13 Colors; 1.13.1 Color Mixing; 1.13.2 Color Intensity; 1.14 Overplotting; 1.15 Background Color; 1.16 The Plotting Area Shape.
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505 |
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|a 1.17 How to Correct Shape Distortions1.17.1 Applying a Scale Factor When Plotting; 1.17.2 The Best Way: Scaling the Axes in plt.axis(); 1.18 Coordinate Axes; 1.19 Commonly Used Plotting Commands and Functions; 1.19.1 Points and Dots Using scatter(); 1.19.2 Lines Using plot(); 1.19.3 Arrows; 1.19.4 Text; 1.19.5 Lists, Tuples, and Arrays; 1.19.6 Arrays; 1.19.7 arange(); 1.19.8 range(); 1.20 Summary; Chapter 2: Graphics in Two Dimensions; 2.1 Lines from Dots; 2.2 Dot Art; 2.3 Circular Arcs from Dots; 2.4 Circular Arcs from Line Segments; 2.5 Circles; 2.6 Dot Discs; 2.7 Ellipses.
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|a 2.8 2D Translation2.9 2D Rotation; 2.10 Summary; Chapter 3: Graphics in Three Dimensions; 3.1 The Three-Dimensional Coordinate System; 3.2 Projections onto the Coordinate Planes; 3.3 Rotation Around the y Direction; 3.4 Rotation Around the x Direction; 3.5 Rotation Around the z Direction; 3.6 Separate Rotations Around the Coordinate Directions; 3.7 Sequential Rotations Around the Coordinate Directions; 3.8 Matrix Concatenation; 3.9 Keyboard Data Entry with Functional Program Structure; 3.10 Summary; Chapter 4: Perspective; 4.1 Summary; Chapter 5: Intersections.
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|a 5.1 Line Intersecting a Rectangular Plane5.2 Line Intersecting a Triangular Plane; 5.3 Line Intersecting a Circle; 5.4 Line Intersecting a Circular Sector; 5.5 Line Intersecting a Sphere; 5.6 Plane Intersecting a Sphere; 5.7 Summary; Chapter 6: Hidden Line Removal; 6.1 Box; 6.2 Pyramid; 6.3 Planes; 6.4 Sphere; 6.5 Summary; Chapter 7: Shading; 7.1 Shading a Box; 7.2 Shading a Sphere; 7.3 Summary; Chapter 8: 2D Data Plotting; 8.1 Linear Regression; 8.2 Function Fitting; 8.3 Splines; 8.4 Summary; Chapter 9: 3D Data Plotting; 9.1 3D Surfaces; 9.2 3D Surface Shading; 9.3 Summary.
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8 |
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|a Chapter 10: Demonstrations10.1 Saturn; 10.2 Solar Radiation; 10.2.1 Photons and the Sun; 10.2.2 Max Planck's Black Body Radiation; 10.2.3 The Sun's Total Power Output; 10.3 Earth's Irradiance; 10.3.1 The Earth Sun Model; 10.4 Summary; Appendix A: Where to Get Python; Appendix B: Planck's Radiation Law and the Stefan-Boltzmann Equation; Index.
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|a Use Python's built-in features to create innovative graphics for data visualization and technical illustrations. This book goes beyond simple commands and libraries to explain how to not only display but also rotate, shade, and edit graphics for any purpose. Starting with the essential Python functions to set up a plotting space and produce 2 and 3-dimensional objects, you'll learn how to construct more complex objects, translate and rotate them, remove hidden lines, introduce shading to add realism, and project images to visualize any dataset. The final chapter includes several worked applications in science and engineering including planetary models, which you can adapt for your own use. Written for developers who want to harness Python's capabilities to fine-tune their images, Python Graphics covers the different commands for plotting dots, lines, arrows, or arcs, creating custom plotting grids, correcting distortions, adding text and labels to illustrations, manipulating arcs and circles, specify and use colors, and more. Armed with these techniques and core math skills, you'll be ready to create and customize detailed technical illustrations or data visualizations.
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590 |
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|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
|
650 |
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0 |
|a Python (Computer program language)
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650 |
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0 |
|a Computer graphics.
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650 |
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2 |
|a Computer Graphics
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650 |
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6 |
|a Python (Langage de programmation)
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650 |
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6 |
|a Infographie.
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|a computer graphics.
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7 |
|a Programming & scripting languages: general.
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650 |
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7 |
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|x Python.
|2 bisacsh
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650 |
|
7 |
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|
650 |
|
7 |
|a Python (Computer program language)
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|0 (OCoLC)fst01084736
|
776 |
0 |
8 |
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|z 9781484233771
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|z Texto completo (Requiere registro previo con correo institucional)
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938 |
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|a Askews and Holts Library Services
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938 |
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|a ProQuest Ebook Central
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|a EBSCOhost
|b EBSC
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