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|a Meyer, Jeanine,
|e author.
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|a Programming 101 :
|b the how and why of programming revealed using the processing programming language /
|c Jeanine Meyer.
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|a [Berkeley, CA] :
|b Apress,
|c 2018.
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|c Ã2018
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|a 1 online resource
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|a text
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|a computer
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|a Includes index.
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|a Online resource; title from PDF title page (SpringerLink, viewed June 21, 2018).
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|a Intro; Table of Contents; About the Author; About the Technical Reviewers; Acknowledgments; Introduction; Chapter 1: Basics; Programming Concepts; Programming Languages and Natural Languages; Values and Variables; Functions; Specifying Positions and Angles; Colors; Development Environment; Role of Planning; Under the Covers; Processing Programming Features; Processing Development Environment; Functions; Angles; Implementing Hello, World; Implementing the Daddy Logo; Planning; Daddy Logo Program; Things to Look Up; How to Make This Your Own; What You Learned; What's Next.
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|a Chapter 2: InteractionsProgramming Concepts; Events; Randomness; Displaying Images from Files; Calculations, Including Built-in Functions; Looping; Processing Programming Features; Under the Covers; Polygon Sketch Operation Overview; Implementing the Polygon Sketch; Planning; Polygon Sketch Program; Coin Toss Sketch Operation Overview; Implementing the Coin Toss Sketch; Planning; Things to Look Up; How to Make This Your Own; What You Learned; What's Next; Chapter 3: Animation Using Arrays and Parallel Structures; More on the Sketches; Programming Concepts; Animation; Logical Operations.
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|a ArraysParallel Structures; Compound Statements; Pseudo-Random Processing; Processing Programming Features; Implementing a Bouncing Ball; Planning; Program; Implementing a Set of Three Bouncing Balls; Planning; Program; Implementing Pentagon Bouncing; Planning; Implementing Bouncing Polygons; Planning; Program; Under the Covers; Things to Look Up; How to Make This Your Own; What You Learned; What's Next; Chapter 4: Classes; Programming Concepts; Classes; Phases of Operations; Tolerance or Margin; Processing Programming Features; Classes; Dynamic Arrays; Tolerance and OK So Far Coding.
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|a Bouncing Objects OverviewImplementing the Bouncing Objects; Planning; Program; Make Path and Travel Path Overview; Implementing the Make Path and Travel Path; Planning; Program; Jigsaw Overview; Implementing the Jigsaw; Planning; Program; Under the Covers; Things to Look Up; How to Make This Your Own; What You Learned; What's Next; Chapter 5: More Interactions; More on the Sketches; Programming Concepts; Ballistic Motion; Character (char) Data Type vs. String Data Type; Use of Files; Case Statement; Elapsed Time; Regular Expressions; Processing Programming Features; The char Data Type.
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|a The keyPressed Function, key, and keyCodeTable Files; The Case Statement; The millis and Other Time Functions; The match Function for Regular Expressions; ArrayList; Under the Covers; Slingshot Operation Overview; Implementing the Slingshot Sketch; Planning; Programming the Slingshot Sketch; Snake Operation Overview; Implementing the Snake Sketch; Planning; Programming the Snake Sketch; Image Test Operation Overview; Implementing the Image Test; Planning; Program; Things to Look Up; How to Make This Your Own; What You Learned; What's Next.
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520 |
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|a Understand the importance of programming, even if you've never programmed before! This book will teach you the basics of programming using the Processing programming language. You will create your own Processing sketches, using personal images, themes, or hobbies that you enjoy. The chapters in the book will demonstrate the process of programming, starting with formulating an idea, planning, building on past projects, and refining the work, similar to writing an essay or composing a song. This approach will guide you to make use of logic and mathematics to produce beautiful effects. The term for program in Processing is sketch, though the sketches featured in this book are far more than static drawings; they incorporate interaction, animation, video, audio, and accessing files on the local computer and on the Web. Technical features are introduced and explained in the context of complete examples: games (Snake, Hangman, jigsaw, slingshot), making a collage of family images and video clips, preparing directions for folding an origami model, rotating objects in 3D, and others. Programming is a fun, creative, expressive pursuit. It requires attention to details and can be frustrating, but there is very little that compares to the satisfaction of building a program out of nothing and making it work (or taking an existing program and fixing a problem, or adding a feature and making it better). Programming 101 is your gateway to making this happen.
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