The complete guide to Blender graphics : computer modeling & animation /
"Blender is a free and open source graphics program for computer modeling and animation incorporating Photorealstic Rendering, Realistic Materials, Character Rigging, Sculpting, UV Unwrapping, Compositing, Simulation, Camera and Object Tracking, Game Creation and Video Editing. The program is c...
Clasificación: | Libro Electrónico |
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Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Boca Raton, FL :
CRC Press,
[2018]
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Edición: | Fourth edition. |
Temas: | |
Acceso en línea: | Texto completo (Requiere registro previo con correo institucional) |
Tabla de Contenidos:
- Chapter 1
- The Blender Interface
- Chapter 2
- Navigation
- Chapter 3
- Creating and Editing Objects
- Chapter 4
- Materials
- Chapter 5
- Textures
- Chapter 6
- World Setting Chapter 7
- Lighting and Cameras
- Chapter 8
- Rendering and Raytracing
- Chapter
- 9 Animation Basics
- Chapter
- 10 3D Text
- Chapter 1
- 1 NURBS and Metashapes
- Chapter 12
- Modifiers
- Chapter 13
- Particle Systems
- Chapter 14
- Child/Parent relationships and Constraints
- Chapter 15
- Armatures
- Chapter 16
- Shapes Key and Action Editor
- Chapter 17
- Fluid Simulation
- Chapter 18
- Smoke Simulation
- Chapter 19
- Nodes
- Chapter 20
- The Blender Game Engine
- Chapter
- 2 1 Making a Move
- Chapter 22
- Drivers
- Chapter 23
- Installing Add-Ons.