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The complete guide to Blender graphics : computer modeling & animation /

"Blender is a free and open source graphics program for computer modeling and animation incorporating Photorealstic Rendering, Realistic Materials, Character Rigging, Sculpting, UV Unwrapping, Compositing, Simulation, Camera and Object Tracking, Game Creation and Video Editing. The program is c...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Blain, John M., 1942- (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Boca Raton, FL : CRC Press, [2018]
Edición:Fourth edition.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

MARC

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100 1 |a Blain, John M.,  |d 1942-  |e author. 
245 1 4 |a The complete guide to Blender graphics :  |b computer modeling & animation /  |c John M. Blain. 
250 |a Fourth edition. 
264 1 |a Boca Raton, FL :  |b CRC Press,  |c [2018] 
264 4 |c Ã2018 
300 |a 1 online resource (1 volume) :  |b illustrations 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
588 0 |a Print version record. 
504 |a Includes bibliographical references and index. 
505 0 |a Chapter 1 -- The Blender Interface -- Chapter 2 -- Navigation -- Chapter 3 -- Creating and Editing Objects -- Chapter 4 -- Materials -- Chapter 5 -- Textures -- Chapter 6 -- World Setting Chapter 7 -- Lighting and Cameras -- Chapter 8 -- Rendering and Raytracing -- Chapter -- 9 Animation Basics -- Chapter -- 10 3D Text -- Chapter 1 -- 1 NURBS and Metashapes -- Chapter 12 -- Modifiers -- Chapter 13 -- Particle Systems -- Chapter 14 -- Child/Parent relationships and Constraints -- Chapter 15 -- Armatures -- Chapter 16 -- Shapes Key and Action Editor -- Chapter 17 -- Fluid Simulation -- Chapter 18 -- Smoke Simulation -- Chapter 19 -- Nodes -- Chapter 20 -- The Blender Game Engine -- Chapter -- 2 1 Making a Move -- Chapter 22 -- Drivers -- Chapter 23 -- Installing Add-Ons. 
520 |a "Blender is a free and open source graphics program for computer modeling and animation incorporating Photorealstic Rendering, Realistic Materials, Character Rigging, Sculpting, UV Unwrapping, Compositing, Simulation, Camera and Object Tracking, Game Creation and Video Editing. The program is comprehensive. The interface is extensive. The creative experience is fantastic. The Complete Guide to Blender Graphics: Computer Modeling and Animation is a unified learning manual for beginners and a reference for advanced users. The manual introduces the basic components of the Blender program with reference to the interface using written instruction in conjunction with illustrations and examples. In this fourth edition of The Complete Guide to Blender Graphics the author has included changes to the program which eventuate as Blender is developed and improved. New subject matter has been added with examples."--Provided by publisher 
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