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180601s2018 enka o 000 0 eng d |
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|a UAMI
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1 |
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|a Strakhov, Pavel,
|e author.
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245 |
1 |
0 |
|a Game programming using Qt 5 beginner's guide :
|b create amazing games with Qt 5, C++, and Qt Quick /
|c Pavel Strakhov, Witold Wysota, Lorenz Haas.
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250 |
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|a Second edition.
|
264 |
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1 |
|a Birmingham, UK :
|b Packt Publishing,
|c 2018.
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300 |
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|a 1 online resource (1 volume) :
|b illustrations
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|a text
|b txt
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|a computer
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|a online resource
|b cr
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|a Online resource; title from title page (Safari, viewed May 30, 2018).
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0 |
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|a Game programming using Qt 5 beginner's guide : create amazing games with Qt 5, C++, and Qt Quick -- Dedication -- Contributors -- Table of Contents -- Preface -- Chapter 1: Introduction to Qt -- Chapter 2: Installation -- Chapter 3: Qt GUI Programming -- Chapter 4: Custom 2D Graphics with Graphics View -- Chapter 5: Animations in Graphics View -- Chapter 6: Qt Core Essentials -- Chapter 7: Networking -- Chapter 8: Custom Widgets -- Chapter 9: OpenGL and Vulkan in Qt applications -- Chapter 10: Scripting -- Chapter 11: Introduction to Qt Quick -- Chapter 12: Customization in Qt Quick -- Chapter 13: Animations in Qt Quick Games -- Chapter 14: Advanced Visual Effects in Qt Quick -- Chapter 15: 3D Graphics with Qt -- Pop quiz answers -- Other Books You May Enjoy -- Index.
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520 |
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|a Qt is the leading cross-platform toolkit for all significant desktop, mobile, and embedded platforms and is becoming popular by the day, especially on mobile and embedded devices. It's a powerful tool that perfectly fits the needs of game developers. This book will help you learn the basics of Qt and will equip you with the necessary toolsets to build apps and games. The book begins by how to create an application and prepare a working environment for both desktop and mobile platforms. You will learn how to use built-in Qt widgets and Form Editor to create a GUI application and then learn the basics of creating graphical interfaces and Qt's core concepts. Further, you'll learn to enrich your games by implementing network connectivity and employing scripting. You will learn about Qt's capabilities for handling strings and files, data storage, and serialization. Moving on, you will learn about the new Qt Gamepad module and how to add it in your game and then delve into OpenGL and Vulcan, and how it can be used in Qt applications to implement hardware-accelerated 2D and 3D graphics. You will then explore various facets of Qt Quick: how it can be used in games to add game logic, add game physics, and build astonishing UIs for your games. By the end of this book, you will have developed the skillset to develop interesting games with Qt.
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590 |
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|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
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630 |
0 |
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|a Qt (Electronic resource)
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630 |
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7 |
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|a Computer games
|x Programming.
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650 |
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0 |
|a C++ (Computer program language)
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650 |
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6 |
|a Jeux d'ordinateur
|x Programmation.
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650 |
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6 |
|a C++ (Langage de programmation)
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650 |
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7 |
|a Graphical & digital media applications.
|2 bicssc
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650 |
|
7 |
|a Programming & scripting languages: general.
|2 bicssc
|
650 |
|
7 |
|a Computers
|x Digital Media
|x Graphics Applications.
|2 bisacsh
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650 |
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7 |
|a Computers.
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650 |
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7 |
|a C++ (Computer program language)
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|0 (OCoLC)fst00843286
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650 |
|
7 |
|a Video games
|x Programming.
|2 fast
|0 (OCoLC)fst00872114
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700 |
1 |
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|a Wysota, Witold,
|e author.
|
700 |
1 |
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|a Haas, Lorenz,
|e author.
|
856 |
4 |
0 |
|u https://learning.oreilly.com/library/view/~/9781788399999/?ar
|z Texto completo (Requiere registro previo con correo institucional)
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994 |
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|a 92
|b IZTAP
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