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Unity 2017 AI game programming : leverage the power of artificial intelligence to program smart entities for your games /

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autores principales: Barrera, Ray (Autor), Kyaw, Aung Sithu (Autor), Swe, Thet Naing (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Birmingham, UK : Packt Publishing, 2018.
Edición:Third edition.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

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245 1 0 |a Unity 2017 AI game programming :  |b leverage the power of artificial intelligence to program smart entities for your games /  |c Ray Barrera, Aung Sithu Kyaw, Thet Naing Swe. 
246 3 |a Unity 2017 artificial intelligence game programming 
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588 0 |a Online resource; title from title page (Safari, viewed February 28, 2018). 
520 8 |a Annotation  |b Use Unity 2017 to create fun and unbelievable AI entities in your games with A*, Fuzzy logic and NavMeshKey FeaturesExplore the brand-new Unity 2017 features that makes implementing Artificial Intelligence in your game easier than everUse fuzzy logic concepts in your AI decision-making to make your characters more engagingBuild exciting and richer games by mastering advanced Artificial Intelligence concepts such as Neural NetworksBook DescriptionUnity 2017 provides game and app developers with a variety of tools to implement Artificial Intelligence. Leveraging these tools via Unity's API or built-in features allows limitless possibilities when it comes to creating your game's worlds and characters. This third edition with Unity will help you break down Artificial Intelligence into simple concepts to give you a fundamental understanding of the topic to build upon. Using a variety of examples, the book then takes those concepts and walks you through actual implementations designed to highlight key concepts, and features related to game AI in Unity 5. Further on you will learn to distinguish the state machine pattern and implement one of your own. This is followed by learning how to implement a basic sensory system for your AI agent and coupling it with a Finite State Machine (FSM). Next you'll learn how to use Unity's built-in NavMesh feature and implement your own A* pathfinding system. You will then learn how to implement simple flocks and crowd's dynamics, key AI concepts. Moving on, you will learn how to implement a behavior tree through a game-focused example. Lastly, you'll combine fuzzy logic concepts with state machines and apply all the concepts in the book to build a simple tank game. What you will learnUnderstand the basic terminology and concepts in game AIExplore advanced AI Concepts such as Neural NetworksImplement a basic finite state machine using state machine behaviors in Unity 2017Create sensory systems for your AI and couple it with a Finite State MachineWok with Unity 2017's built-in NavMesh features in your gameBuild believable and highly-efficient artificial flocks and crowdsCreate a basic behavior tree to drive a character's actionsWho this book is forThis book is intended for Unity developers with a basic understanding of C# and the Unity editor. Whether you're looking to build your first game or are looking to expand your knowledge as a game programmer, you will find plenty of exciting information and examples of game AI in terms of concepts and implementation. 
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