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Learn Android Studio 3 : efficient Android app development /

Build Android apps using the popular and efficient Android Studio 3 suite of tools, an integrated development environment (IDE) for Android developers using Java APIs. With this book, you'll learn the latest and most productive tools in the Android tools ecosystem, ensuring quick Android app de...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Hagos, Ted (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: [United States] : Apress, 2018.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

MARC

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245 1 0 |a Learn Android Studio 3 :  |b efficient Android app development /  |c Ted Hagos. 
264 1 |a [United States] :  |b Apress,  |c 2018. 
264 2 |a New York, NY :  |b Distributed to the Book trade worldwide by Springer 
264 4 |c ©2018 
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500 |a Includes index. 
588 0 |a Online resource; title from PDF title page (SpringerLink, viewed February 16, 2018). 
520 |a Build Android apps using the popular and efficient Android Studio 3 suite of tools, an integrated development environment (IDE) for Android developers using Java APIs. With this book, you'll learn the latest and most productive tools in the Android tools ecosystem, ensuring quick Android app development and minimal effort on your part. Along the way, you'll use Android Studio to develop Java-based Android apps, tier by tier through practical examples. These examples cover core Android topics such as notifications and toast; intents and broadcast receivers; and services. Then, you'll learn how to publish your apps and sell them online and in the Google Play store. You will: Use Android Studio 3 to quickly and confidently build your first Android apps Build an Android user interface using activities and layouts, event handling, images, menus and the action bar Incorporate new elements including fragments Integrate data with data persistence Access the cloud. 
505 0 |a Intro; Table of Contents; About the Author; About the Technical Reviewer; Acknowledgments; Introduction; Chapter 1: Introduction; History; Statistics; Operating System; Chapter 2: Android Studio; Android Studio Setup; macOS; Windows; Linux; Configuring Android Studio; Hardware Acceleration; The Android Studio IDE; Chapter 3: Application Fundamentals; Creating a Project; Using Android Studio; Compilation and Runtime; Android Components; Components; Activities; Services; Content Providers; Broadcast Receivers; Chapter 4: Activities and Layouts; Building the Hello Screen; The Layout File. 
505 8 |a Main Java ProgramViews and Layout; Chapter 5: Handling Events; Overview of Event Handling; Declarative Event Handling; Programmatic Event Handling; Working with Text and Buttons; More Event Handling Code; Using an Inner Class as a Listener; Using MainActivity as the Listener; Chapter 6: Working with Multiple Activities; Component Activation; Launching a Specific Activity; Demo Project; Pass Data to Another Activity; About the GCF Algorithm; Returning Results from Other Activities; Project Setup; Program Files; Implicit Intents; Demo Project; Opening an http Request; Activity Life Cycle. 
505 8 |a Chapter 7: UI ElementsUI Elements; Themes and Colors; Colors; Themes; AppBar; Demo App; Fragments; Project Setup; Adding Fragments Programmatically; Chapter 8: Running in the Background; Long Running Tasks; Demo Project; AsyncTask; Chapter 9: Debugging; Syntax Errors; Runtime Exceptions; Logic Errors; Chapter 10: Data Persistence; SharedPreferences; Demo Project; Verifying the File; Application Level SharedPreferences; Internal Storage; How to Work with Internal Storage; Demo Project; Chapter 11: App Distribution; Preparing the App for Release; Prepare Materials and Assets for Release. 
505 8 |a Configure the App for ReleaseBuild a Release-Ready Application; Releasing the App; Appendix A: Introduction to Java; The Java Language; Virtual Machine; Editions; Setup; Hello World; Program Structure; Other Considerations; Variables and Data Types; Primitive Types; Reference Types; Operators; Program Flow; Decisions; if then else; switch Statement; Loops; Simple Application of Control Structures; The FizzBuzz Problem; How to Print a 5Ã#x97;5 Multiplication Table; Methods; Object Oriented Programming; More Details on Classes; Constructors; Overloading; Packages; Multiple Types in a Package. 
505 8 |a When We Donâ#x80;#x99;t Need â#x80;#x9C;importâ#x80;#x9D;Inheritance; Object as the Root Class; Single Rooted Class Inheritance; Polymorphism; Interfaces; Multiple Inheritance; Exceptions; Index. 
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650 6 |a Logiciels d'application  |x Développement. 
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