Tabla de Contenidos:
  • Cover; Half Title; Title; Copyright; Dedication; Contents; Preface; 1 Read Me First; 1.1 Why Does This Book Exist?; 1.2 Preconditions; 1.3 Postconditions; 1.4 Programming Style; 1.5 Supplementary Material; I Introduction to Game Physics; 2 Mathematics for Game Physics; 2.1 Geometry and Linear Algebra; 2.2 Reflections on Reflection; 2.3 Digital Calculus; 2.4 Relaxation; 2.5 Exercises; 3 A Rigid Body Physics Game; 3.1 The Eight-Ball Pool End Game; 3.2 Code Run-Through; 3.3 Render World; 3.4 Object World; 3.5 Objects; 3.6 Exercises; 4 A Soft Body Physics Toy; 4.1 Particles; 4.2 Springs.
  • 4.3 Soft Bodies4.4 Ragdoll Physics; 4.5 Exercises; II Game Physics with Box2D; 5 Getting Started; 5.1 Download and Set Up Box2D; 5.2 Overview of Box2D; 5.3 Units; 5.4 Our First Box2D App; 5.5 Exercises; 6 A Tale of Three Modules; 6.1 The Common Module; 6.2 The Math Library; 6.3 The Collision Module; 6.4 Shapes; 6.5 The Dynamics Module; 6.6 Joints; 6.7 Exercises; 7 The Cannon Game; 7.1 The Platformand the Tower; 7.2 The Heads-Up Display; 7.3 The Object World; 7.4 The Cannon Object; 7.5 The Frame Loop and the Keyboard Handler; 7.6 Son et Lumière; 7.7 Exercises; 8 The Collision Module.