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Game magic : a designer's guide to magic systems in theory and practice /

"This book provides a guide to performing magic and combining arcane symbols to render meaningful and powerful utterances. The author analyzes magic systems in games and shows how to effectively design better systems. The text encompasses the theory, history, and structure of magic systems in b...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Howard, Jeff, 1978- (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Baco Raton, FL : A K Peters/CRC Press, [2014]
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

MARC

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020 |a 9781466567870  |q (e-book ;  |q PDF) 
020 |a 1466567872 
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035 |a (OCoLC)1005017874  |z (OCoLC)1156405913  |z (OCoLC)1192349341  |z (OCoLC)1240523441 
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082 0 4 |a 793.8  |2 23 
084 |a COM012040  |2 bisacsh 
049 |a UAMI 
100 1 |a Howard, Jeff,  |d 1978-  |e author. 
245 1 0 |a Game magic :  |b a designer's guide to magic systems in theory and practice /  |c Jeff Howard, Ph. D., Assistant Professor of Game Development and Design, Dakota State University. 
264 1 |a Baco Raton, FL :  |b A K Peters/CRC Press,  |c [2014] 
264 4 |c Ã20 
300 |a 1 online resource :  |b text file, PDF 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
504 |a Includes bibliographical references and index. 
505 0 |a Chapter 1. How to use this book -- chapter 2. Magic systems in theory and practice -- chapter 3. From exemplary game magic systems to code recipes -- chapter 4. Schools of game magic -- chapter 5. Magic as programming, programming as magic -- chapter 6. Game design lessons from occult magic -- chapter 7. A videogame designer's guide to non-digital game magic -- chapter 8. Adapting game magic from the literature of the fantastic. 
520 |a "This book provides a guide to performing magic and combining arcane symbols to render meaningful and powerful utterances. The author analyzes magic systems in games and shows how to effectively design better systems. The text encompasses the theory, history, and structure of magic systems in both games and human belief and incorporates pseudocode examples of how to design and program magic systems, with working examples offered online"--  |c Provided by publisher. 
590 |a O'Reilly  |b O'Reilly Online Learning: Academic/Public Library Edition 
650 0 |a Magic  |x Psychological aspects. 
650 0 |a Magic tricks. 
650 6 |a Prestidigitation. 
650 7 |a Magic  |x Psychological aspects.  |2 fast  |0 (OCoLC)fst01005477 
650 7 |a Magic tricks.  |2 fast  |0 (OCoLC)fst01005507 
856 4 0 |u https://learning.oreilly.com/library/view/~/9781466567870/?ar  |z Texto completo (Requiere registro previo con correo institucional) 
938 |a Askews and Holts Library Services  |b ASKH  |n AH25641808 
938 |a Taylor & Francis  |b TAFR  |n 9780429099403 
994 |a 92  |b IZTAP