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Introduction to game design, prototyping, and development : from concept to playable game with Unity and C# /

"This guide illuminates the basic tenets of game design and presents a detailed, project-based introduction to game prototyping and development, using both paper and the Unity game engine. Jeremy Gibson presents prototyping as a core game design skill (much as sketching is a core artist's...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Bond, Jeremy Gibson (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Upper Saddle River, NJ : Addison-Wesley, [2018]
Edición:Second edition.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

MARC

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245 1 0 |a Introduction to game design, prototyping, and development :  |b from concept to playable game with Unity and C# /  |c Jeremy Gibson Bond. 
250 |a Second edition. 
264 1 |a Upper Saddle River, NJ :  |b Addison-Wesley,  |c [2018] 
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300 |a 1 online resource (1 volume) :  |b illustrations 
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588 0 |a Online resource; title from title page (Safari, viewed September 11, 2017). 
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504 |a Includes bibliographical references and index. 
505 0 |a Part I. Game Design and Paper Prototyping : 1. Thinking Like a Designer ; 2. Game Analysis Frameworks ; 3. The Layered Tetrad ; 4. The Inscribed Layer ; 5. The Dynamic Layer ; 6. The Cultural Layer ; 7. Acting Like a Designer ; 8. Design Goals ; 9. Paper Prototyping ; 10. Game Testing ; 11. Math and Game Balance ; 12. Puzzle Design ; 13. Guiding the Player ; 14. The Digital Game Industry -- Part II. Digital Prototyping : 15. Thinking in Digital Systems ; 16. Introducing Our Development Environment: Unity ; 17. Introducing Our Language: C♯ ; 18. Hello World: Your First Program ; 19. Variables and Components ; 20. Boolean Operations and Conditionals ; 21. Loops ; 22. Lists and Arrays ; 23. Functions and Parameters ; 24. Debugging ; 25. Classes ; 26. Object-Oriented Thinking ; 27. The Agile Mentality -- Part III. Game Prototype Examples and Tutorials : 28. Prototype 1: Apple Picker ; 29. Prototype 2: Mission Demolition ; 30. Prototype 3: Space SHMUP ; 31. Prototype 4: Prospector Solitaire ; 32. Prototype 5: Bartok ; 33. Prototype 6: Word Game ; 34. Prototype 7: QuickSnap ; 35. Prototype 8: Omega Mage -- Part IV. Appendices: A. Standard Project Setup Procedure ; B. Useful Concepts Reference ; C. Online References. 
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