Beginning Windows mixed reality programming : for HoloLens and mixed reality headsets /
Develop applications and experiences for Microsoft's HoloLens and other Windows mixed reality devices. This easy-to-follow guide removes the mystery behind creating amazing augmented reality experiences. Mixed reality development tools and resources are provided. Beginning Windows Mixed Reality...
Clasificación: | Libro Electrónico |
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Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
[United States] :
Apress,
2017.
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Colección: | ITpro collection
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Temas: | |
Acceso en línea: | Texto completo (Requiere registro previo con correo institucional) |
Tabla de Contenidos:
- At a Glance; Contents; About the Author; About the Technical Reviewer; Acknowledgments; Introduction: The Holographic Future; Part I: Getting Started; Chapter 1: Gear Up: The Necessary Hardware and Software Tools; Making Sure Your PC Is Ready; Using a HoloLens, Emulator, or Other Mixed Reality Hardware; Testing with the HoloLens; Testing with Emulation; Understanding the HoloLens and Other Windows Mixed Reality Hardware; Inside-Out Tracking and Spatial Mapping; Spatial Sound; Transparent vs. Immersive Headsets; Downloading and Installing the Required and Optional Software Tools.
- Installing Visual StudioInstalling Unity; Downloading the HoloToolkit; Summary; Chapter 2: Unity Crash Course; What Is Unity?; Free vs. Paid Tiers of Unity; Your First Unity App; Step 1: Create a New Unity Project; Step 2: Save Your Scene; Step 3: Create a Ground Plane; Step 4: Rename Your Plane; Step 5: Reset Ground Plane Position; Step 6: Zoom to Your Ground Plane; Step 7: Scale Your Ground Plane; Step 8: Create the Ball; Step 9: Rename Your Ball; Step 10: Reset the Ball's Position; Step 11: Zoom to Your Ball; Step 12: Raise the Ball's Position; Step 13: Color the Ground Blue.
- Step 14: Add Physics to the BallStep 15: Enable Keyboard Control; Step 16: Testing Your App; Summary; Part II: Building Holographic Experiences; Chapter 3: Creating Your First Hologram; Getting Unity Ready for Mixed Reality Development; Step 1: Import HoloToolkit to a New Unity Project; Step 2: Use HoloToolkit to Prepare Your Scene for Mixed Reality Development; Your First Hologram; Step 1: Create a Cube; Step 2: Zoom to Your Cube; Step 3: Move the Cube Away from the Camera; Step 4: Resize the Cube; Step 5: Test Your App; Step 6: Install Your App on the HoloLens.
- Test Your App Using Holographic RemotingStep 1: Install and Run the Holographic Remoting Player to Your HoloLens; Step 2: Connect to Your HoloLens with Unity's Holographic Remoting; Step 3: Test Your App Using Holographic Remoting; Test Your App Using Holographic Simulation; Step 1: Enable Holographic Simulation; Step 2: Connect Your Controller; Step 3: Test Your App Using Holographic Simulation; Summary; Chapter 4: Introduction to the HoloToolkit; What Is the HoloToolkit?; HoloToolkit Setup; HoloToolkit Components; HoloToolkit: Input; Running a Test Scene; HoloToolkit: Sharing.
- HoloToolkit: Spatial MappingHoloToolkit: Spatial Understanding; HoloToolkit: Spatial Sound; HoloToolkit: Utilities; HoloToolkit: Build; HoloToolkit Online; The Two HoloToolkit Repositories; What Is GitHub?; HoloToolkit Help and Documentation; Summary; Chapter 5: Interacting with Holograms; Input Methods; Gaze Tutorial; Step 1: Set Up the Unity Scene; Step 2: Try the Scene; Step 3: Understand the Scene; Step 4: Use Gaze in Your Project; Gestures Tutorial; Step 1: Load the Test Scene; Step 2: Try It Out; Step 3: Use Air-Tap or Select Gesture; Step 4: Enter and Exit Focus; Step 5: Move Objects.