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History of digital games : developments in art, design and interaction /

"The growth of videogame design programs in higher education and explosion of amateur game development has created a need for a deeper understanding of game history that addresses not only "when" but "how" and "why." Andrew Williams takes the first step in creating...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Williams, Andrew, 1981- (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Boca Raton, FL : CRC Press, [2017]
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)
Tabla de Contenidos:
  • Introduction : the earliest games
  • Mechanical and electro-mechanical arcade games (1870-1970)
  • Games as experiments
  • Early commercialized digital games (1970-1983)
  • Golden age arcade
  • 2nd gen consoles
  • Home computers
  • Japan 2d game design rebirth of consoles
  • Early 3d and multimedia boom
  • Contemporary game design
  • Independent games.