History of digital games : developments in art, design and interaction /
"The growth of videogame design programs in higher education and explosion of amateur game development has created a need for a deeper understanding of game history that addresses not only "when" but "how" and "why." Andrew Williams takes the first step in creating...
Clasificación: | Libro Electrónico |
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Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Boca Raton, FL :
CRC Press,
[2017]
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Temas: | |
Acceso en línea: | Texto completo (Requiere registro previo con correo institucional) |
Tabla de Contenidos:
- Introduction : the earliest games
- Mechanical and electro-mechanical arcade games (1870-1970)
- Games as experiments
- Early commercialized digital games (1970-1983)
- Golden age arcade
- 2nd gen consoles
- Home computers
- Japan 2d game design rebirth of consoles
- Early 3d and multimedia boom
- Contemporary game design
- Independent games.