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History of digital games : developments in art, design and interaction /

"The growth of videogame design programs in higher education and explosion of amateur game development has created a need for a deeper understanding of game history that addresses not only "when" but "how" and "why." Andrew Williams takes the first step in creating...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Williams, Andrew, 1981- (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Boca Raton, FL : CRC Press, [2017]
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

MARC

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100 1 |a Williams, Andrew,  |d 1981-  |e author. 
245 1 0 |a History of digital games :  |b developments in art, design and interaction /  |c Andrew Williams. 
264 1 |a Boca Raton, FL :  |b CRC Press,  |c [2017] 
264 4 |c Ã2017 
300 |a 1 online resource (1 volume) :  |b illustrations 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
588 0 |a Print version record. 
504 |a Includes bibliographical references and index. 
505 0 |a Introduction : the earliest games -- Mechanical and electro-mechanical arcade games (1870-1970) -- Games as experiments -- Early commercialized digital games (1970-1983) -- Golden age arcade -- 2nd gen consoles -- Home computers -- Japan 2d game design rebirth of consoles -- Early 3d and multimedia boom -- Contemporary game design -- Independent games. 
520 |a "The growth of videogame design programs in higher education and explosion of amateur game development has created a need for a deeper understanding of game history that addresses not only "when" but "how" and "why." Andrew Williams takes the first step in creating a comprehensive survey on the history of digital games as commercial products and artistic forms in a textbook appropriate for university instruction. History of Digital Games adopts a unique approach and scope that traces the interrelated concepts of game design art and design of input devices from the beginnings of coin-operated amusement in the late 1800s to the independent games of unconventional creators in the present. Rooted in the concept of videogames as designed objects Williams investigates the sources that inspired specific game developers as well as establishing the historical cultural economic and technological contexts that helped shape larger design trends." 
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650 0 |a Video art  |x History  |v Textbooks. 
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650 7 |a Video games  |x Design  |2 fast 
655 7 |a History  |2 fast 
655 7 |a Textbooks  |2 fast 
776 0 8 |i Print version:  |a Williams, Andrew, 1981-  |t History of digital games.  |d Boca Raton, FL : CRC Press, Taylor & Francis Group, [2017]  |z 9781138885554  |w (DLC) 2016035577  |w (OCoLC)969438692 
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