The advanced game developer's toolkit : create amazing Web-based games with JavaScript and HTML5 /
Chapter 4: Isometric Maps; Isometric Basics; Making a Cartesian Tile Map; Making an Isometric Tile Map; Isometric Sprites; Figuring Out the Isometric Coordinates; Working with Isometric Properties; Moving Around an Isometric World; Isometric Collision Detection; Depth Layering; Sorting a Sprite by I...
Clasificación: | Libro Electrónico |
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Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
California :
Apress,
[2017]
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Temas: | |
Acceso en línea: | Texto completo (Requiere registro previo con correo institucional) |
Tabla de Contenidos:
- Getting started
- Using tiled editor
- Tile-based collision
- Isometric maps
- Pathfinding basics
- Finding the shortest path
- More fun with tile-based games.