The advanced game developer's toolkit : create amazing Web-based games with JavaScript and HTML5 /
Chapter 4: Isometric Maps; Isometric Basics; Making a Cartesian Tile Map; Making an Isometric Tile Map; Isometric Sprites; Figuring Out the Isometric Coordinates; Working with Isometric Properties; Moving Around an Isometric World; Isometric Collision Detection; Depth Layering; Sorting a Sprite by I...
Clasificación: | Libro Electrónico |
---|---|
Autor principal: | Van der Spuy, Rex (Autor) |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
California :
Apress,
[2017]
|
Temas: | |
Acceso en línea: | Texto completo (Requiere registro previo con correo institucional) |
Ejemplares similares
-
The web game developer's cookbook : using JavaScript and HTML5 to develop games /
por: Burchard, Evan, 1984-
Publicado: (2013) -
Building a 2D game physics engine : using HTML5 and JavaScript /
por: Tanaya, Michael, et al.
Publicado: (2017) -
HTML5 Games : Creating Fun with HTML5, CSS3, and WebGL.
por: Seidelin, Jacob
Publicado: (2011) -
Advanced game design with HTML5 and JavaScript /
por: Van der Spuy, Rex
Publicado: (2015) -
Foundation game design with HTML5 and JavaScript /
por: Van der Spuy, Rex
Publicado: (2012)