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The advanced game developer's toolkit : create amazing Web-based games with JavaScript and HTML5 /

Chapter 4: Isometric Maps; Isometric Basics; Making a Cartesian Tile Map; Making an Isometric Tile Map; Isometric Sprites; Figuring Out the Isometric Coordinates; Working with Isometric Properties; Moving Around an Isometric World; Isometric Collision Detection; Depth Layering; Sorting a Sprite by I...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Van der Spuy, Rex (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: California : Apress, [2017]
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)
Descripción
Sumario:Chapter 4: Isometric Maps; Isometric Basics; Making a Cartesian Tile Map; Making an Isometric Tile Map; Isometric Sprites; Figuring Out the Isometric Coordinates; Working with Isometric Properties; Moving Around an Isometric World; Isometric Collision Detection; Depth Layering; Sorting a Sprite by Its z Property Value; Layering 3D Isometric Sprites; Updating Depths; Making Isometric Maps with Tiled Editor; Configuring and Building the Map; The makeIsoTiledWorld Function; Building the Game World; Summary; Chapter 5: Pathfinding Basics; Random Movement Through a Maze; Direction and Speed.
Descripción Física:1 online resource : color illustrations
Bibliografía:Includes bibliographical references at the end of each chapters and index.
ISBN:9781484210970
1484210972
1484210980
9781484210987