The advanced game developer's toolkit : create amazing Web-based games with JavaScript and HTML5 /
Chapter 4: Isometric Maps; Isometric Basics; Making a Cartesian Tile Map; Making an Isometric Tile Map; Isometric Sprites; Figuring Out the Isometric Coordinates; Working with Isometric Properties; Moving Around an Isometric World; Isometric Collision Detection; Depth Layering; Sorting a Sprite by I...
Clasificación: | Libro Electrónico |
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Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
California :
Apress,
[2017]
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Temas: | |
Acceso en línea: | Texto completo (Requiere registro previo con correo institucional) |
Sumario: | Chapter 4: Isometric Maps; Isometric Basics; Making a Cartesian Tile Map; Making an Isometric Tile Map; Isometric Sprites; Figuring Out the Isometric Coordinates; Working with Isometric Properties; Moving Around an Isometric World; Isometric Collision Detection; Depth Layering; Sorting a Sprite by Its z Property Value; Layering 3D Isometric Sprites; Updating Depths; Making Isometric Maps with Tiled Editor; Configuring and Building the Map; The makeIsoTiledWorld Function; Building the Game World; Summary; Chapter 5: Pathfinding Basics; Random Movement Through a Maze; Direction and Speed. |
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Descripción Física: | 1 online resource : color illustrations |
Bibliografía: | Includes bibliographical references at the end of each chapters and index. |
ISBN: | 9781484210970 1484210972 1484210980 9781484210987 |