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Human-computer interaction : fundamentals and practice /

Although life continues to become increasingly embedded with interactive computing services that make our lives easier, human-computer interaction (HCI) has not been given the attention it deserves in the education of software developers at the undergraduate level. Most entry-level HCI textbooks are...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Kim, Gerard Jounghyun (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Boca Raton : Auerbach, 2015.
Edición:1st.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

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505 0 |a Introduction; What HCI Is and Why It Is Important; Principles of HCI; "Know Thy User" Understand the Task Reduce Memory Load Strive for Consistency Remind Users and Refresh Their Memory Prevent Errors/Reversal of Action Naturalness; Summary; References; ; Specific HCI Guidelines ; Guideline Categories; Examples of HCI Guidelines Visual Display Layout (General HCI Design) Information Structuring and Navigation (General HCI Design) Taking User Input (General HCI Design) Users with Disability (User Type) Mobile Device (Platform. 
505 0 |a ; ; HCI Design ; The Overall Iterative Process; Interface Selection Options Hardware Platforms Software Interface Components; Wire-Framing; "Naïve" Design Example: No Sheets 1.0 Requirements Analysis User Analysis Making a Scenario and Task Modeling Interface Selection and Consolidation; Summary; Reference; ; User Interface Layer ; Understanding the UI Layer and Its Execution Framework; Input and Output at the Low Level; Processing the Input and Generating Output Events, UI Objects, 
505 0 |a And Event Handlers; Event-Driven Program Structure External Output; Summary; Reference UI Development Toolkit; User Interface Toolkit; Java AWT UI Toolkit; Android UI Execution Framework and Toolkit; Example: iOS UIKit Framework and Toolkit; Summary; References; ; Interactive System Development Framework ; Model, View, 
505 0 |a And Controller (MVC); Model View Controller View/Controller; Example of MVC Implementation 1: Simple Bank Application; Example of MVC Implementation 2: No Sheets; Summary; References; ; User Interface Evaluation ; Evaluation Criteria; Evaluation Methods Focus Interview/Enactment/Observation Study Expert Heuristic Evaluation Measurement Safety and Ethics in Evaluation; Summary; References; ; Future of HCI ; Non-WIMP/Natural/Multimodal Interfaces Language Understanding Gestures Image Recognition and Understanding; Multimodal Interaction; Mobile and. 
505 0 |a Handheld Interaction; High-End Cloud Service: Multimodal Client Interaction; Natural/Immersive/Experiential Interaction; Mixed and Augmented Reality; Others; Summary. 
588 0 |a CIP data; item not viewed. 
504 |a Includes bibliographical references and index. 
520 3 |a Although life continues to become increasingly embedded with interactive computing services that make our lives easier, human-computer interaction (HCI) has not been given the attention it deserves in the education of software developers at the undergraduate level. Most entry-level HCI textbooks are structured around high-level concepts and are not directly tied to the software development process. Filling this need, Human-Computer Interaction: Fundamentals and Practice supplies an accessible introduction to the entire cycle of HCI design and implementation?explaining the core HCI concepts behind each stepages Designed around the overall development cycle for an interactive software product, it starts off by covering the fundamentals behind HCI. The text then quickly goes into the application of this knowledge. It covers the forming of HCI requirements, modeling the interaction process, designing the interface, implementing the resulting design, and evaluating the implemented product. Although this textbook is suitable for undergraduate students of computer science and information technology, it is accessible enough to be understood by those with minimal programming knowledge. Supplying readers with a firm foundation in the main HCI principles, the book provides a working knowledge of HCI-oriented software development. The core content of this book is based on the introductory HCI course (advanced junior or senior-level undergraduate) that the author has been teaching at Korea University for the past eight years. The book includes access to PowerPoint lecture slides as well as source code for the example applications used throughout the text. 
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